Al-Qadim ("The Lost Oasis")
My players have requested that I incorporate a desert flavor into the campaign and since I'm pretty new to world creation, I decided to base this on 2nd edition Al-Qadim. I plan on constructing a bunch of maps for some of the pre-made adventures for this series until I get a better grasp on designing a desert campaign of my own. I thought a good place to start was "The Last Oasis" provided by Dungeon Magazine (Issue 51). Players are hired to escort a caravan and stumble upon the "Borderland" which is a spiritual way point between the living and the dead.
This is a map of the Oasis which can be found in this "Borderland" region. I followed the basic map provided in the article pretty closely (but the original lacked detail, so I had to modify it a bit). Made with CC3 and most symbols should be available in CSUAC.
Comments, Critiques, and Suggestions are welcomed.
One possible comment, I think that a 'mosque' requires towers at the corners ... so add towers or rename to a more neutral term like 'temple'.
[EDIT] OK, did a little fact checking. Towers are common but optional and tradition only requires one (for calling to prayer) ... so carry on.
Last edited by atpollard; 08-05-2012 at 05:00 PM.
lol...just fact-checked that myself...but figured i'd do a version with the four towers anyways.
Outstanding !! I love a encounter map and this is a great one !! repped
I am the breath of Dragons...The Song of Mountains...The Stories of Rivers....The Heart of Cities.... I am A Cartographer....
Kingdom Of Shendenflar Campaign Setting (WIP)
Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread
Tags for this Thread