Ok I've put it where it is supposed to go - I don't think the highlights on the roof are too much. Sometimes I need to look at the maps for a few days before I decide.
Attachment 49644 Attachment 49645
Looks Great. I know what you mean. It always takes me a few days of looking to decide if something is right or not as well. :)
After a week of no power, its fun to see all the tremendous progress you made on this project. Great work
I love the lighting inside the Chapel.
You, Sir, create wonderful encounter maps. A shame I have no time to have my group visit each and every site. For now, I will ponder on how get these beauties on the gaming table.
I intend to put a grid underlay on these - let me know if you want me to upload a gridded version on any of those. Thanks for the compliment. I've been a bit busy lately but I do intend to keep working on this project.
Went back to complete the columns on the cathedral (interior view). It's been hard to do columns, but I think I'm finally happy with these. I'm not happy with the internal lighting yet so will tweak that next.
EDIT: Fixed the lighting. I have a feeling I could keep tweaking this forever and never be completely satisfied. I think I'll leave it now.
EDIT2: oops! this version has loads of errors. Fixed now.
Here's the new version of the chapel set in the castle. There's a little bit of grid peeping through the main entrance to the chapel where I haven't finished the map yet - the chapel is accessed through the main keep, and I haven't drawn that yet. It is next, though.
I really love this castle, the level of detail is just incredible and everything is so well rendered! I look forward to seeing more of it. :)
this is really amazing...maybe you can do a mini-tut on how you did all the lighting effects for us one day.
just one question - is the big circular light in the middle from a chandelier or skylight?