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Thread: Big Castle

  1. #51
    Guild Artisan Jacktannery's Avatar
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    New gates, mud and some minor tweaking.

    Big Castle-courtyardb10.jpgBig Castle-courtyard-a10.jpg

  2. #52
    Guild Adept anomiecoalition's Avatar
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    It just looks SO good with those two pictures put together. Great Job!

  3. #53
      jtougas is offline
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    Fantastic. I love the feeling of light and space this gives.

    Even if I am correct, I would still advise you to follow your heart. This whole Cartographers Guild thing, it seems to me, is more about passion and skill and learning new techniques than it is about definitions and rules.
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  4. #54
    Guild Artisan Jacktannery's Avatar
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    Thanks guys. Now I need to start working on the internal spaces of the western courtyard. Ive blocked these out here with 5-feet grids so I can work out scale and start drawing over the top.

    Big Castle-courtyardb-int-.jpg

  5. #55
    Guild Adept anomiecoalition's Avatar
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    *Warning...obnoxious OCD-type nit picking...feel free to completely ignore.

    Now that you put the grids up, it looks like your well is a little on the large side. Might make sense to shrink it a bit.

  6. #56
    Guild Artisan Jacktannery's Avatar
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    I appreciate good nit-picking. The well is rather large (the hole is 150 pixels in diameter which is 7.5 feet/2.2m). This probably makes it the biggest well ever created. However I don't think there is anything fundamentally wrong with this, and as a rule I like encounter maps to contain fewer larger-than-life objects rather than more realistic-sized clutter, as it provides more clarity. I could try a version with the well reduced to a more standard 1m diameter (ie 50% of the size) if you think it is very important.


    EDIT: at this size it is probably more a cistern than a well; but it seems reasonable to have a large cistern that can store very large amounts of water in case of siege. Obviously in real life this would be covered over for safety but as a coincidence someone has obviously left the cover off today. I must remember to add a flooded tunnel to the cistern when I do the dungeon map.
    Last edited by Jacktannery; 10-24-2012 at 02:47 PM.

  7. #57
    Guild Artisan Jacktannery's Avatar
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    I have now completed the stables building. I am pretty happy with this.

    Big Castle-stables.jpg

    EDIT: added a .png without shadows in case anyone wants to use it. Please note the hay and wooden columns are not by me.

    Hay by Bludragn 2005 (http://www.dundjinni.com/forums/foru...s.asp?TID=3107)
    Bales by cdenham 2006 (http://www.dundjinni.com/forums/foru...s.asp?TID=1646)
    Wooden Column by Greytale 2006 (http://www.dundjinni.com/forums/foru...535&PN=0&TPN=1)

    Big Castle-stables.png
    Last edited by Jacktannery; 10-24-2012 at 04:11 PM.

  8. #58
      jtougas is offline
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    Wow that looks great.

    Even if I am correct, I would still advise you to follow your heart. This whole Cartographers Guild thing, it seems to me, is more about passion and skill and learning new techniques than it is about definitions and rules.
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  9. #59
    Guild Adept anomiecoalition's Avatar
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    I am pretty happy with this.
    You should be...its pretty rad!

  10. #60
      jtougas is offline
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    Oh the temptation....to grab yet ANOTHER great piece of your work.... MUST RESIST.....failing...failing.... It's almost like you are building TWO castles...

    Even if I am correct, I would still advise you to follow your heart. This whole Cartographers Guild thing, it seems to me, is more about passion and skill and learning new techniques than it is about definitions and rules.
    Finished Maps
    Kingdom Of Shendenflar Campaign Setting (WIP)
    Attribution Instructions

    Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.

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