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Thread: The Iron Keep (Reavers of Harkenwold) [DD3]

  1. #1
      Xorne is offline
    Guild Apprentice
    Join Date
    Oct 2008
    Location
    Kansas City, MO
    Posts
    41

    Wip The Iron Keep (Reavers of Harkenwold) [DD3]

    Did some preliminary work on the Iron Keep from Reaver's of Harkenwold. I've got the floors, walls, doors, and windows done--using the Jon Robert's style pack for the map (I've been doing all the Reaver maps with this style, want the look to be consistent). Not real happy with the stairs, but admittedly I just stamped them down; I'll be going back to tinker with their overlap and shadows later, or else just use something else.

    The castle wall is two large pieces that I cut out the floors with using a Multipoly tool, though it really wasn't necessary in this case to do a cut-out. I was almost done with my cutout before I realized that I didn't need to, though. There's a second floor to the keep, plus a third floor for the building in the southeast.

    Oh, please forgive the size/quality. For a WIP I didn't do a crazy-big full render; this is 50 pixel squares saved @ 60% quality JPG.

    EDIT - Moved maps to my Reavers of Harkenwold collection in VTT maps.
    Last edited by Xorne; 10-28-2013 at 12:18 AM.
    "We all take our risks, down here in the dungeon." --Bargle

  2. #2
      Xorne is offline
    Guild Apprentice
    Join Date
    Oct 2008
    Location
    Kansas City, MO
    Posts
    41

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    Edit - I moved all three finished maps to my Reavers of Harkenwold encounter map collection.
    Last edited by Xorne; 10-28-2013 at 12:18 AM.
    "We all take our risks, down here in the dungeon." --Bargle

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