Page 2 of 2 FirstFirst 12
Results 11 to 18 of 18

Thread: Battle map for oriental setting (ancient China)

  1. #11
      mogul76 is offline
    Guild Member
    Join Date
    Dec 2007
    Location
    Switzerland
    Posts
    50

    Post

    No rush on this as it isn't something I would need right away, however, you might want to consider posting it over at the RPTools forums where they will likely drool all over themselves and worship you like a god. Well maybe not that last part.
    I like the worshipping part ... but don't want those people to drool on me

    Absolutely. Also make sure that the overall map scale is posted somewhere in the form of # pixels = # feet/meters/yards/whatever
    Sure, will do that.

    Not a problem, I'm sure PhotoShop's selection tools can remedy that just fine on my end.
    OK. I could give it a try as well and learn a thing or two in the process.

    Those are excellent!! They could easily be used for an Exalted game as well. Thank you for that link. You should definitely post that over at RPTools, or I'll do it for you if you don't want to.
    I can post that link in conjunction with the map. I'll also add the link to the FUM online store containing the Qin symbol set. In that manner, readers will get information on all available resources (character tokens, symbols of furniture/items and a map) in a single threat. Does that sound like a good plan?

    MapTool seems to be an excellent piece of software. I have tested it once with the above map. And of course, I like that $0.00 price tag

  2. #12
      RPMiller is offline
    Community Leader RPMiller's Avatar
    Join Date
    Apr 2006
    Location
    Watching you from in here
    Posts
    3,226

    Default

    Sounds like a great plan, and yes, MapTool Rocks On Toast! as I like to say.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.


    Find me on Google+

  3. #13
      mogul76 is offline
    Guild Member
    Join Date
    Dec 2007
    Location
    Switzerland
    Posts
    50

    Post

    Here's the VTT version of the map. I had a lot of fun doing it and playing around with MapTool. It's a fantastic utility (... however, I seem to have a problem with the function "add to resource library" & need to deactivate my firewall to use it). The images include one basic map and several tiles of the upper floors and roofs. You can place them on top of each other in the background layer of MapTool (... as can be seen in the below screenshots).





    This time, I imported the furniture / items (i.e. the symbols of Devin's Map Objects: Qin Dynasty) as well as the doors directly into MapTool. I also created a few tokens from the portrait images on http://kongming.net/11/portraits/ using TokenTool. It went really fast... Trevor's software is very intuitive indeed :-) Okay... I'm off to post this stuff on the RPTools forums now.
    Attached Thumbnails Attached Thumbnails Battle map for oriental setting (ancient China)-qin_a_final_vtt.jpg   Battle map for oriental setting (ancient China)-main_building_a.jpg   Battle map for oriental setting (ancient China)-main_building_b.jpg   Battle map for oriental setting (ancient China)-shrine.jpg   Battle map for oriental setting (ancient China)-smithy.jpg  

    Last edited by mogul76; 08-23-2008 at 05:15 PM.

  4. #14
      mogul76 is offline
    Guild Member
    Join Date
    Dec 2007
    Location
    Switzerland
    Posts
    50

    Post

    And here are the stables...
    Attached Thumbnails Attached Thumbnails Battle map for oriental setting (ancient China)-stables.jpg  

  5. #15
      RPMiller is offline
    Community Leader RPMiller's Avatar
    Join Date
    Apr 2006
    Location
    Watching you from in here
    Posts
    3,226

    Default

    Great to hear and see! Thank you!
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.


    Find me on Google+

  6. #16
      CC_JAR is offline
    Guild Member
    Join Date
    Oct 2008
    Location
    NC, USA
    Posts
    78

    Default

    interesting, yet I figured you would try to use a pagoda style roof, those look like shingled or clay tiled roofs.

    very nice though.

  7. #17
      mogul76 is offline
    Guild Member
    Join Date
    Dec 2007
    Location
    Switzerland
    Posts
    50

    Post

    Oh... and old post which I have only discovered now... Sorry for the late answer, CC_JAR.

    I am actually quite happy with the roofs but I'm prepared to experiment

    Any suggestions where to find more textures for Chinese / Asian roofs? They are difficult to find.

    Thanks in advance for any replies.

  8. #18
    Guild Applicant
    Join Date
    Mar 2012
    Posts
    4

    Default

    Thank you. Your maps are great.

    There are very few resources for asian themed rpgs, and these are very useful.

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •