Results 1 to 7 of 7
Like Tree10Likes
  • 4 Post By JonPin
  • 1 Post By JonPin
  • 5 Post By JonPin

Thread: Ancient Greek/Roman temple

  1. #1
      JonPin is offline
    Guild Apprentice JonPin's Avatar
    Join Date
    May 2014
    Location
    Slovenia
    Posts
    31

    Wip Ancient Greek/Roman temple

    I always rant that rpg battlemaps are architecturally implausible, so I wanted to do a realistic layout. I took some time to study Greek and Roman temples and decided to use a ancient roman layout. The problem is, there has to be a 5 foot grid, so a few compromises have to be made. Keep in mind that ancient architecture rarely falls nicely on a square grid.

    The map still needs some detail. What do you guys think? Plausible?

    Ancient Greek/Roman temple-temple_wip2.jpg
    Last edited by JonPin; 08-03-2014 at 04:16 PM.
    Azelor, Larb, Meriba and 1 others like this.

  2. #2
      Larb is offline
    Guild Artisan Larb's Avatar
    Join Date
    Aug 2008
    Posts
    959

    Default

    My architecture book says that is a prostyle greek temple layout so it seems perfectly plausible to me. It looks nice too!

  3. #3
      Bogie is offline
    Community Leader Gracious Donor Bogie's Avatar
    Join Date
    Nov 2011
    Location
    Maine, USA
    Posts
    2,337

    Default

    Excellent map JonPin, the stairs are very well done. Is the heavy black line representing a wall or the roof above? If it is for the roof, can I suggest using a 50% transparency so you can see what is under it as that is where the game play will occur. Also, in case anyone was going to print this to play on, could we get a higher resolution / larger version of the map? This is a little small even for MapTools / Roll20 type VTT. Thanks

    I also agree that a lot of the commercially prepared maps are not realistic. I have been remaking a lot of the old D&D game maps and I sometimes get very frustrated by the mapping errors.

  4. #4
      JonPin is offline
    Guild Apprentice JonPin's Avatar
    Join Date
    May 2014
    Location
    Slovenia
    Posts
    31

    Default

    Thanks, Bogie!

    When I finish the map, I'll upload the high res map.

    The blacks represent the section cut. It's a typical architectural presentation. The model is horizontally cut 1 meter (or about 3 feet) from the floor, and is then hatched or blacked out on the parts cut. I hope these pictures make it clearer.

    Ancient Greek/Roman temple-prostyletemple.jpg Ancient Greek/Roman temple-prostyletemple_section.jpg
    Bogie likes this.

  5. #5
    Guild Journeyer Francissimo's Avatar
    Join Date
    Mar 2014
    Location
    Saint Jean d'Angely France
    Posts
    221

    Default

    excellent work on textures! Maybe you can add a drop shadow effect to show the transition between the temple floor and the grass like you did to represent the temple step?

  6. #6
      JonPin is offline
    Guild Apprentice JonPin's Avatar
    Join Date
    May 2014
    Location
    Slovenia
    Posts
    31

    Default

    So I think this is almost finished. I don't like the shadows much, cause they don't match with different game tiles, or battle maps people might use. But hell, I can't imagine this problem coming up much... This is now uploaded in 150dpi, that should be enough for virtual tabletops. Thoughts?

    Ancient Greek/Roman temple-ancient-greek-roman-temple-temple_wip5.jpg
    Last edited by JonPin; 08-06-2014 at 09:46 AM. Reason: fixed image problem
    Larb, madcowchef, Bogie and 2 others like this.

  7. #7
      Bogie is offline
    Community Leader Gracious Donor Bogie's Avatar
    Join Date
    Nov 2011
    Location
    Maine, USA
    Posts
    2,337

    Default

    Looks fantastic, especially at the higher resolution! And I like the shadows!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •