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Thread: Rat Children of Mullbury Hill

  1. #1
      BlackLotus is offline
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    Post Rat Children of Mullbury Hill

    Here is my first map that i did for my Module. It was initially hand-drawn, then it was scanned in and colored inside Photoshop CS 2. The Village is named Wyrmshire, and it is initial village that the adventurers will begin their campaign in.
    Attached Thumbnails Attached Thumbnails Rat Children of Mullbury Hill-wyrmshire.jpg  

  2. #2
      BlackLotus is offline
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    When you travel through Wrymshire, you discover that a wizard named Naxxus was the one responsible for the disappearance of the children of the village. The Party explores the wizard tower to discover what clues that they could find.

    The texture maps were created in photoshop and the Tower cellar was rendered in Imagine 3D.
    Attached Thumbnails Attached Thumbnails Rat Children of Mullbury Hill-wizard-tower-dungeon-work3.jpg  

  3. #3
      BlackLotus is offline
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    When you explore the cellar of the wizard tower, you discover a hidden passage that into an underground area to explore.

    Everything that you see is done in Photoshop here.
    Attached Thumbnails Attached Thumbnails Rat Children of Mullbury Hill-goblin-slaver-caves-.jpg  

  4. #4
    Community Leader Facebook Connected Steel General's Avatar
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    these are quite nice.
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  5. #5
      BlackLotus is offline
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    You learn that the missing children were last seen at an old Cleric house located on top of Mullbury hill.

    The first map was done in Dundjinni and the second map was render in Imagine 3D. Texture maps were downloaded from a royalty free 3D gaming programmers site and some were created in photoshop. The image in the stainglass window was hand-drawn and scanned into the computer.

    The map in Dundjinni is going to be redone with more dramatic lighting. I could use a dynamic lighting tutorial if someone could point me in the right direction.
    Attached Thumbnails Attached Thumbnails Rat Children of Mullbury Hill-clerichouse-1st-floor-copy-v2.jpg   Rat Children of Mullbury Hill-cleric-house-trap.jpg   Rat Children of Mullbury Hill-eye-god.jpg   Rat Children of Mullbury Hill-diamondwidow-.jpg  
    Last edited by BlackLotus; 05-04-2009 at 11:26 AM. Reason: Missing Word

  6. #6
      BlackLotus is offline
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    Here is a new image of the cleric house done in Dungeon Designer. It is still a work in progress though, but I'm already happy with the results.
    Attached Thumbnails Attached Thumbnails Rat Children of Mullbury Hill-cleric-house-map.jpg  

  7. #7
      Gandwarf is offline
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    Have some rep, as I like the things I am seeing here
    The map for the module and the tower cellar are my favorites I think.
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

  8. #8
      BlackLotus is offline
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    Quote Originally Posted by Gandwarf View Post
    Have some rep, as I like the things I am seeing here
    The map for the module and the tower cellar are my favorites I think.
    Thankyou! Your comments are most welcomed!

  9. #9
      Gandwarf is offline
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    So the body in the closet... who does it belong to?
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

  10. #10
      Sigurd is offline
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    It has an M beside it ... Must be "Matrill"

    "I found Ma-tril-l in Mullbury Hi-ill"


    Sigurd

    With apologies to BlackLotus and Fats Domino.


    Dollhouse Syndrome = The temptation to turn a map into a picture, obscuring the goal of the image with the appeal of cute, or simply available, parts. Maps have clarity through simplification.

    --- Sigurd

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