For a Fantasy Hero scenario I plan to run in the near future, I've started working on a paper model in 25mm scale for miniatures. The scenario is set at night during a thunderstorm, so I'm using lighting effects on all the textures to simulate this. I'm using Photoshop for the maps and textures and Lightwave as a guide to lighting.
Here's a youtube video of a walkthrough of the ground floor of the 3D model I created-
3D render of inn-
3D render of ground floor-
Groundfloor without lighting-
Groundfloor with lighting-
That's some dynamic lighting, nice stuff.
Nifty touch with the youtube clip. So you're going to unfold the 3d model and print it on heavy paper with tabs to glue it together?
Not really - unfolding the model used for the lightmapping would lead to a too complex paper model. I'll be using a simpler box for that, with the details that are missing implied with textures only.
Originally Posted by Alfar
I'm not going with straight 3D renders as textures, but will be using them as guides and creating the textures in photoshop. Mostly because the shadows are too sharp :)
Excellent work, I'll give you some Rep. for your efforts.
In exchange I give you the hires version (actually just because I re-found it on my hard drive and got around to putting it on my website)
It's 3mb in size
Hey Curufea! Fancy meeting you over here. This map is just rockin'. Thanks for posting it over here.
Finally found time to work on the map a bit more.
I've populated the first floor and the cellar now through using the objects from Dundjinni.
I'm currently working on adding items to the ground floor as well.
After that - I've just got the garret to go.