I really don't understand the point of using a grid at all?
Edit: Also we ought to decide how we are handling the small islands we took out. Should we include some or so we give an open season on the oceans for islands less than 20 or 30 pixels (80 to 100 km on the equator) big? My preference is open season.
Speaking of claims, I'm going to claim the moon island in the direct centre of the map.
Last edited by Falconius; 08-13-2014 at 11:48 AM.
Because it makes things easier. No ?
It could avoid to have a small enclaved plot.
And after the mapping, we will have to place the maps together.
It seems to make things harder though.
Where it comes in handy is stitching everything together at the end easily, but it can be done without a grid easy enough in any case, and it will be an immensely long time before we even get that far.
Plots so far:
Azelor on the north island.
Falconius on the island in the direct center.
BlackChakram near the inland water on the continent to the east.
A problem with keeping them square is also the implication that one has to map everything in that square, but of one only wants to map a specific country it is very unlikely its boarders would match, meaning he'll end up mapping a corner of something he doesn't know/care about necessarily.
Maybe but I'm still concerned how we will patch it together.
Uploading a clean mask with no feathered edges:
I'm about to start with the elevations in the east continents.
Falconius, to make file modification easier, I think it's best to upload only the elevation layer in PNG if possible (not the whole map). Also, it will help positioning the layer if you put something in the corners (it can be anything).
Ok and I got some numbers for you, I know you love numbers
according to this map, calculating the area is tricky because the total is 1/5 greater than for Earth. for some reason even if it's the same dimensions
Total in pixels: 3 533 588
Total land : 888 600 (25,14%)
SW: 320 000 (36% of land/9% of the world)
EC: 135 000 (15,2)
ES: 94 000 (10,1)
CN: 70 000 (7,9) (60 000 without islands)
EN: 58 000 (...)
CC: 43 000
NP: 34 000
CW: 26 000
SWE: 24 000
Broken thurlor: 23 000
EE: 21 000
Crescent: 13 000
to find the ares in square kilometers, we need to :
40 000/3000 (size of the map)
multiply with map size in pixels:
177,8*3 533 588= 628 271 946 sq km (510 067 00 for Earth)
I used the mollweide projection, don't know if I did something wrong
ok so the map is 1,23 time larger than Earth (but the planet is supposed to be about the same size)
to find the area in sq km of a continent = (177,8* area)/1,23
(177,8 * 320 000)/1,23 = 46 257 000 sq km for the biggest continent.
edit: I just noticed that Gprojector is adding a black border by default.
Last edited by Azelor; 08-13-2014 at 05:20 PM.
sorry, that's not what I meant. I mean I should have all the numbers right.
the original map was 10 000 by 5 000. Meaning that every pixel represent 4 km since Earth is more or less 40 000 km at the equator.
the file from G projection is 3 000 by 1500 because that is as high as I could get. Otherwise it crashes.
so it's 13,33 times smaller or 13,33*13,33 ...
but when I calculated the area I got 628 million sq km instead of 510, that's what I was saying. And I don't understand if it's normal since it's supposed to be more or less about the same size. It's either the fault of the projection and I need to divide it by 1,23 (but Hammer projection gives the same results) or I made a mistake somewhere.
EDIT: I started the elevation map and I realized that I might have too much highlands. If you play around with this you might bet a good idea for the 1 or 2 first levels of elevation : http://www.floodmap.net/
The way I see it, the elevations are:
Med high= 1000-2000m
Very high= 4000+
Last edited by Azelor; 08-14-2014 at 11:52 AM.
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