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Thread: [CWBP2] World Map and Plot Listings (get yours now!)

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  1. #1
    Guild Master Falconius's Avatar
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    Info [CWBP2] World Map and Plot Listings (get yours now!)

    Here's how claiming a plot works. You take the landmass png file, blot your colour anywhere in the white unclaimed areas in any shape, and that is the area that you get to map or develop (or both obviously). Upload your altered png with your chosen plot into a post here and the main map will be updated accordingly.

    You will be assigned a plot number in order of seniority (based on the time you chose your plot). In all cases of dispute the senior plot takes precedence, but it is preferable if you work with any neighbours you have.

    ----------------Important----------------
    When naming threads for your map they should follow this convention: CWBP 2: - Plot ### - (type of work) - Title of thread or map
    Where type of work equals "WIP" for a work in progress, "Map" for a finished map, "Info" for other development like history or stories or what have you.
    For example my plot's thread title will be "CWBP 2: - Plot 003 - (WIP) - Broken Moon"
    For a finished and complete map it would be "CWBP 2: - Plot 003 - (Map) - Broken Moon"
    --------------------------------------------

    (keep in mind there will be a delay in me updating this map so try not to accidentally claim an already claimed plot.)
    Click image for larger version. 

Name:	CWBP2 Plots Cleanclear.png 
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ID:	66830
    or with a black background:
    Click image for larger version. 

Name:	CWBP2 landmasses clean.png 
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    SCALE: At the equator each pixel represents 4 km square. This is an equirectangular projection so as you approach the poles the each pixel will represent narrower distance.

    Redrobes has helpfully provided a scale for the y coordinates in this post here:
    Quote Originally Posted by Redrobes
    At north pole there is no scale.

    Y=125, Scale=313 in m/pix
    Y=250, Scale=625 in m/pix
    Y=375, Scale=933 in m/pix
    Y=500, Scale=1236 in m/pix
    Y=625, Scale=1530 in m/pix
    Y=750, Scale=1815 in m/pix
    Y=875, Scale=2089 in m/pix
    Y=1000, Scale=2351 in m/pix
    Y=1125, Scale=2597 in m/pix
    Y=1250, Scale=2828 in m/pix
    Y=1375, Scale=3041 in m/pix
    Y=1500, Scale=3236 in m/pix
    Y=1625, Scale=3410 in m/pix
    Y=1750, Scale=3564 in m/pix
    Y=1875, Scale=3695 in m/pix
    Y=2000, Scale=3804 in m/pix
    Y=2125, Scale=3889 in m/pix
    Y=2250, Scale=3950 in m/pix
    Y=2375, Scale=3987 in m/pix
    Y=2500, Scale=4000 in m/pix

    And it reverses again down to the south pole. So treat Y as distance in pixel from the top or bottom of world image.
    Where m/pix is meters per pixel. So for the pixels at Y 2000 are 3804 meters wide per pixel. The vertical distance is always 4000 meters per pixel.

    My suggestion is that one you've chosen a plot you plug it into G. Projector switch it to orthographic projection and base your map on that.

    Regarding islands or island chains not represented on this map: Feel free to make whatever you wish and try and find a suitable place for them on the world map, we will then ad them in. Don't make the islands too large though 50-80 km square would be the upper-upper limit I'd think. The same applies to lakes an inland bodies of water, almost none of which are represented in our map.

    Please try and keep your plot around or under 500 km square, but don't feel bound to that exact size. There is no minimum, but I would say that 1000 km an edge is really pushing it. Don't feel the need to map right up to the edges of your page border, your plot can be of any shape and it may be easier in many cases to just stick with what you intend to develop fully, rather than half-arseing information on the edges. For those developing history, or story, or civilization, etc. the same guidelines apply.

    Regarding the foundation information, the represented elevations, coastlines and all other information is merely to provide you with a base to work from and what you can expect from neighbouring territories. Feel free to change it to suit your requirements with two caveats, we expect people to maintain some sort of consistence regarding the general area their plot is in, plots bordering your have seniority regarding the features in their territory, which can have an effect on yours (so either work with them, or failing that ask them for a copy of the the stuff they intend to put on the edge of the map boarding yours).

    Plots which have information attached but are open for further development will be the original colour hatched with white. If you want such a plot put a post in this thread with the number and tell us you are reclaiming it. (for example: RECLAIM of plot number 5)

    For reference regarding the world please go to these threads (will be updated when we collate the information into briefs):
    http://www.cartographersguild.com/co...on-thread.html
    http://www.cartographersguild.com/co...rophysics.html
    http://www.cartographersguild.com/co...echnology.html
    http://www.cartographersguild.com/co...our-world.html

    Elevation Map:
    Click image for larger version. 

Name:	66933d1409078466-cwbp-2-world-map-construction-thread-elevation.jpg 
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ID:	66947
    Watershed Map:
    Click image for larger version. 

Name:	wtershed with overlay.jpg 
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ID:	66832
    Climate Map:
    Name:  66996d1409331553t-cwbp-2-world-map-construction-thread-climat-1.jpg
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    Biome Map:
    Click image for larger version. 

Name:	67039d1409522455-map-repository-biomes-copie.jpg 
Views:	216 
Size:	1.59 MB 
ID:	67068
    For the most recent up to date maps, PNG's, and more mapping information, please refer to http://www.cartographersguild.com/co...on-thread.html or our Map Repository.
    -------------------------------------------------------------------

    The plot listings are in the following post.

    -------------------------------------------------------------------
    Regarding any suggestions or changes to this post please pm me.
    Last edited by Falconius; 09-02-2014 at 09:42 AM.

  2. #2
    Guild Master Falconius's Avatar
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    Map of the current plots:
    Click image for larger version. 

Name:	Plots1withCO.png 
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ID:	66828

    Plot # : Location : Current owner
    ------------------------------------------------------------
    Plot 001 : gX : Blackchakram
    Plot 002 : bcM : Azelor
    Plot 003 : kN : Falconius
    Plot 004 : ghU : Ghostman
    Plot 005 : mK : jon123454321
    Last edited by Falconius; 08-27-2014 at 11:56 AM.

  3. #3
    Guild Master Falconius's Avatar
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    Reserved just in case.

  4. #4
    Guild Grand Master Azélor's Avatar
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    I thin k we still have a couple of things to go through before mapping. But it's ok if it's just for reserving plots.
    We do have all the information (rivers?) for some areas but not for the whole map.

    Things do to:
    Climates (working on it)
    Rivers ?
    And ideally a better elevation map. I am confident I can finish it today. Except for the largest continent.


    *and just in case, are you sure it's the right map? I see some weird effects near Blackchakram's plot.


    Other informations:

    1- shape of the plot must be rectangular. It is to prevent gaps in the map. Some areas are less interesting but I think it's better to try to incorporate them with the rest of the map than not mapping it at all. The area becomes even les interesting to map if there nothing around it.
    2-The size can be larger than the maximum if it represent a group of islands and most of the area is occupied by water
    Or if the map is located between the polar circle and the pole.

  5. #5
    Guild Master Falconius's Avatar
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    Yes Blackchakram's plot was chosen before the final alterations you made there, I didn't update his plot though since I didn't realize you altered that area, so it shows what was originally there. I'll fix it in the next map update.

    Also I still disagree with the rectangular idea. I was swimming today and thinking about how world maps are done, and I think that in the end we should just map it together rather than paste and stitch it together. So lets say we finish mapping an entire content and we want a cohesive one, a person would map the continent using the more detailed maps as reference. In any case I think people will tend towards choosing rectangular plots, Where it causes problems is along the edges where they don't have full information. Are people going to map half a country? Or a quarter of a bit of a country simply because their plot includes it because of its arbitrary rectangular shape? What's the next person over going to do with that? It's kind of weird.
    Last edited by Falconius; 08-20-2014 at 12:24 PM.

  6. #6

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    Here's my claim (colored orange), which I had to define on a 1/4 cut of the map because merely opening the base image nearly kills my old laptop

    Click image for larger version. 

Name:	CWBP2 landmasses northeast ghostman.png 
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ID:	66800

    Probably oversized by rules as written although much of it is just water.

  7. #7
    Guild Master Falconius's Avatar
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    I hadn't even considered hardware considerations. Sorry about that perhaps I should make a reduced version?

    Not rules, just guidelines, the aim is for people to focus on areas of around that size. Your location falls well within what I expect for people.

  8. #8
    Guild Grand Master Azélor's Avatar
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    Maybe we could split the map into several regions ?

    Maybe you could add the elevation map for reference.
    and the final version of the map:
    http://www.cartographersguild.com/at...sses-clean.jpg
    http://www.cartographersguild.com/at...sses-clean.png

    I don't understand why the PNG appear all grayed.

  9. #9
    Guild Master Falconius's Avatar
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    I think you should collate all the map information into one thread once its finished, and people will refer to there to find what they need. I didn't want to prejudice peoples ideas of the plots with all the information, unless they wanted to look it up. If that makes sense. I could include it if you think it's necessary.

    I'd prefer to keep all this stuff on one map since it's easier to manage, but I'll cut a clean map into 8 squares and put that in the post too so people can just select whichever region it's in instead of getting the whole thing and colour on that. Unfortunately it will lack previous plots for reference so I'm not sure how useful it'll be.

  10. #10
    Guild Grand Master Azélor's Avatar
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    Quote Originally Posted by Falconius View Post
    I think you should collate all the map information into one thread once its finished, and people will refer to there to find what they need. I didn't want to prejudice peoples ideas of the plots with all the information, unless they wanted to look it up. If that makes sense. I could include it if you think it's necessary.

    I'd prefer to keep all this stuff on one map since it's easier to manage, but I'll cut a clean map into 8 squares and put that in the post too so people can just select whichever region it's in instead of getting the whole thing and colour on that. Unfortunately it will lack previous plots for reference so I'm not sure how useful it'll be.

    It's not very practical.

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