Thanks Neon. Do you have a copy of the colour map section without the grid?
Torq
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Thanks Neon. Do you have a copy of the colour map section without the grid?
Torq
It may be an idea to generate the heightmap at something like 4096 pixels wide and post it as a zip so people have a lot resolution to play with (particularly if the map is going to be carved up into smaller areas). I'll do the isos tonight with a bit of luck!
It's from Kim Stanley Robinson. http://en.wikipedia.org/wiki/The_Years_of_Rice_and_Salt
Before everyone goes crazy in drawing up maps. What is the mapping style so that the world map has a constant style through out all the higher resolution maps, like the way HandsomRob has done for Sorol.
If I am not mistaken, this is a project whereby you, intrepid mapper can aid in the designing of a Fantasy World, utilising whatever mapping style you like.
As was suggested earlier in this thread, because all of us here have different mapping styles, we are not going to stick to any one style, but let mappers use their own unique styles. If you wanted to 'invent' a fictional persona (Like the Forgotten Realms Marco Volo for example) to be the mapper, feel free.
We are setting up a main world so there will be a cohesion between the various maps, but not necessarily the style.
Thanks for the maps Neon, I'll have something up a bit later so that folks can start picking areas.
DarkOne, I second what Neon said about style. We are looking for continuos regions but want style to be up to the mapper. This way we are still forwarding the aims of this site and allowing as much freedom as possible for people to devleop their own techniques and styles.
Torq
Thanx for making it very clear now what the intention of this project is. I and some others appreciate it. :)
This stuff looks yummy in Bryce. Too bad you can't apply displacement to spheres. That would look so badass. Maybe in Blender. Could do it in terragen 2 if I had the patience of a saint. Have to exaggerate the relief to see it from a full-sphere view, though.
I was wondering how to 'terraform' a sphere in this way, but I couldn't work out how to do it apart from using a bumpmap on a sphere which doesn't really stand up to close inspection.
One thing for sure though and that is that the FT/Bryce mix makes really good mountain.