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Thread: Thinking Big about Guild maps

  1. #41
      ravells is offline
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    Excellent, I'll do it tomorrow....unless some FT fiend beats me to it before that! (which I would be quite glad of!)

    Some nice ideas there Tim!

  2. #42
      NeonKnight is offline
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    Quote Originally Posted by ravells View Post
    Excellent, I'll do it tomorrow....unless some FT fiend beats me to it before that! (which I would be quite glad of!)

    Some nice ideas there Tim!
    I'll reinstall and have up in no time
    Daniel the Neon Knight: Campaign Cartographer User

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    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  3. #43
      NeonKnight is offline
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    Here are 4 quick world maps.

    I personally Like Worlds 1, & 3, and I love world 4 the most
    Attached Thumbnails Attached Thumbnails Thinking Big about Guild maps-world-1.png   Thinking Big about Guild maps-world-2.png   Thinking Big about Guild maps-world-3.png   Thinking Big about Guild maps-world-4.png  
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  4. #44
      Remko1981 is offline
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    Very cool idea!

    Redrobes showed how this can be done in a video using various maps made by members.

    ViewingDale Questions

    Looks to me like a perfect start for this mapping endeavor.

    Though i think it would be best if there no location names mapped out so people can fill that in for themself. For example if someone likes the project a lot but allready has a campaign world with named city's, countries, rivers, etc he wouldnt be able to use the map since we allready filled those in.
    Maybe deliver 2 sets 1 with and 1 without location names.

  5. #45
      Torq is offline
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    Well done Neon. I think you just earned the official title of "Getter of the Ball Rolling". I like all the world maps. My favourite is 2 though because I really like long mountain ranges that force divides between disparate cultures, but I'm easy. I think they would all make very good starting points. I'd love to hear what everyone lese thinks.

    I dont know FM mauch at all. Can it export black and white heightfields?

    Torq
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  6. #46
      NeonKnight is offline
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    Quote Originally Posted by Torq View Post
    Well done Neon. I think you just earned the official title of "Getter of the Ball Rolling". I like all the world maps. My favourite is 2 though because I really like long mountain ranges that force divides between disparate cultures, but I'm easy. I think they would all make very good starting points. I'd love to hear what everyone lese thinks.

    I dont know FM mauch at all. Can it export black and white heightfields?

    Torq
    Maps were done in FT not FM.

    They should do at the least a GRAYSCALE RAW file. Trying to see what I can do.

    Something like this?
    Attached Thumbnails Attached Thumbnails Thinking Big about Guild maps-world-2.png  
    Last edited by NeonKnight; 03-26-2008 at 08:49 AM.
    Daniel the Neon Knight: Campaign Cartographer User

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    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  7. #47
      ravells is offline
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    Thanks NK!

    The answer is yes, you can generate heightfields using FT. Go to: Tools/Show Other Shader/Bump Map.

    I suggest that in addition to saving it as a hi res PNG a you also export it as a CC file and then save that as a DXF file, which will allow people who use vector programmes like illustrator (and PSP although not photoshop) to open directly.

  8. #48
      loogie is offline
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    well, i wanted to bring up my idea in this thread, since we have very similar ideas..

    basically i'm working on creating a user driven realm for roleplaying... where people submit their ideas and creations they make while adventuring in the realm... (for instance, you make a regional map for the realm in your campaign, you submit it, or you make a character, or a floorplan for an inn.. pretty much all your created works can be added) As more our added, other GM's will be able to use your works and build on them, etc..

    I'm working for system inspecific (no dnd or any certain gaming rules) and striving to keep it free for non commercial use

    i'm in the infancy of the idea right now... if you want to check it out or join, the website is http://www.projectowl.org

  9. #49
      NeonKnight is offline
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    Quote Originally Posted by ravells View Post
    Thanks NK!

    The answer is yes, you can generate heightfields using FT. Go to: Tools/Show Other Shader/Bump Map.

    I suggest that in addition to saving it as a hi res PNG a you also export it as a CC file and then save that as a DXF file, which will allow people who use vector programmes like illustrator (and PSP although not photoshop) to open directly.
    Well, I was gonna wait to see if people like the maps done, and choose one or make more and then provide the FT map and VCW and everything else
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  10. #50
      ravells is offline
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    For sure, NK. I just meant to say that finding as many formats that people could open directly in their software of choice would be the way to go and actually, CC / FT provides loads of options.

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