You really don't need to worry about the nasty details of world building, as almost anything can get explained away by hand-waving.The real trick is to realize the polar distortion that occurs. Because of that, I like to work on base world maps using a vector tool to get the shapes correct when mapped to a sphere, otherwise the whole "greenland looks bigger than south america" problem starts to rear it's ugly head!
I think that is why many of the scifi mappers like to work on triangular/hex based projections of planets...
-Rob A>



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The real trick is to realize the polar distortion that occurs. Because of that, I like to work on base world maps using a vector tool to get the shapes correct when mapped to a sphere, otherwise the whole "greenland looks bigger than south america" problem starts to rear it's ugly head!
