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Thread: [Region 1][Map 25] - The Witchlight Strand

  1. #21
      ravells is offline
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    I've got a better idea...why don't you come over to my house for a weekend?

  2. #22
      Redrobes is offline
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    Your maps coming along in leaps and bounds. I think the water is a little light like clouds. It would be perfect for a floating citadel tho so save it for later ! The ground looks great. Your half way there already.

  3. #23
    Guild Artisan industrygothica's Avatar
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    I've always wanted to visit London. Sure is a long way from Texas though.

    Redrobes: Thanks. I've got a good teacher.

  4. #24
      ravells is offline
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    Hmm in the cold light of day the mountains look a bit lumpy and undefined using that PS tutorial and the heightmap. What I've done is to use Handsome Rob's technique (see his tutorial in the tutorial section) and done a straight relief render from FT. Attached is the png of the render and what it looks like.

    Put the render on the top, use the paintbrush to select the black sea (make sure contiguous is unchecked) and delete. Set the layer to multiply. See if you prefer this one.
    Attached Thumbnails Attached Thumbnails [Region 1][Map 25] - The Witchlight Strand-ig-ft-relief-copy.jpg   [Region 1][Map 25] - The Witchlight Strand-igworld-26-april-copy.jpg  

  5. #25
    Guild Artisan industrygothica's Avatar
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    Here are two variations of that. The first seems a little too rough for me, so I tried something a little different and came up with the second.
    Attached Thumbnails Attached Thumbnails [Region 1][Map 25] - The Witchlight Strand-igworld_rough.png   [Region 1][Map 25] - The Witchlight Strand-igworld_new1.png  

  6. #26
      Redrobes is offline
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    Lookin good
    I have added it to the overall map which ill inline here for your convenience. Click on it for big version.


  7. #27
    Guild Artisan industrygothica's Avatar
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    Thanks. It seems to line up fairly well.

    Also, I'm having a bit of trouble orienting myself on the climate map; I would fall in the temperate grasslands area, no?

    Thanks again.


    -IG

  8. #28
      ravells is offline
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    The great thing about having the relief shading as a separate layer is that you can apply a layer mask to it and just erase the bits you don't want (I did that with the Beastlands map as my relief map was also too busy). Do you know how to do layer masking? it's pretty essential stuff. Tell me when you're happy with the relief and we can then move onto the rivers.

  9. #29
      ravells is offline
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    Without Redrobes' overall composite this project would be half of what it was. It's really great to see it coming together like a gigantic jigsaw puzzle.

  10. #30
      ravells is offline
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    p.s. IG email me your current .psd when you're ready to move onto the next stage. Cheers
    Ravs

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