[Region 1][Map 30] - Wilderness and Ruin
http://wm23.inbox.com/thumbs/40_9fa8...7_oP.png.thumb
Every region needs a place where the monsters come from!
In so far as I can suggest what should be done with this region and how it could be developed I say:
"Fie on (current) cities, roads, and developments of any size!"
I'm looking to make it tough and unsuitable for easy settlement. Not rivers of ash and fountains of magma but perhaps deadlands or a mini dessert.
Of course its still part of the group project so I don't know what my wishes mean, but there they are.....
Anyone wanting to have an exotic animal or Ruin I invite you to talk to me while I'm working on the land. I'll adapt or fold,spindle, mutilate to make this a region that could actually hide something.
- Sigurd
btw.
Anyone with the various Fractal Terrains exports, MDR, or whatever sort of file for this region (and world) could you PM me. I'd love to have something more to start with.
Plans for 30 - Outline for neighbors
Just thought I'd give a general outline for my neighbors.
This is a quick outline.
Region 30 is a largely forsaken place. It has a ring of terrible land (Haven't decided how) surrounding a dried out river that leads to a dead lake. Around the lake are the remains of a dead culture including all the nasties that don't strictly need much to exist. Liches, the occasional old tower, the mad wizard scholar looking for secrets - that sort of thing.
The mountains around the rim hold old temples and tombs from the dead culture. Tales of the dangers in these mountains has largely kept any settlement plans elsewhere.
Gold, danger, nasties and no over arching government entangles. It holds potential!
Sigurd
RE Borders I'll do whatever people want. Assuming I get more complete image squares, I'll go to the end of my square. Otherwise a border around our current project might be a useful constraint and I'll leave it in.
On the shoulders of Giants
Basically by playing with settings in programs I didn't write, I have a clearer mock up of section 30. Here is it, still with the Wilbur shade colours, modified a bit. A version without contour lines and one with 10m contours.
http://wm23.inbox.com/thumbs/43_9fa8...1_oP.png.thumb
What it tells me is that the land is still too bumpy in the 'plains' and not bumpy enough in the hills. Oh well, this has to mesh with the rest of the tiles and I'm not actually putting a building on it :)
My rivers are too deep and short, I have no vegitation yet, and I haven't really asserted _my_ control on the square. I'm still 'discovering' the land not training it.
http://wm23.inbox.com/thumbs/44_9fa8...7_oP.png.thumb
You can see that I cut in the river bed and opened a pass through the mountains. I did this in Wilbur.
Q: Is this too big a picture to include in the message?
Q: Can someone more observant than me tell me how big these squares are in miles or km?
Sigurd
I like it but not for this climate
http://wm23.inbox.com/thumbs/45_9fa8...5_oP.png.thumb
Thanks for the link Neonknight. I used some of it.
I like the square but it seems a little to tropical and lush. I need to look at wastelands of various sorts.
Of course it could be a very dense and dangerous forest.
I'm too close to it now. What do people think? Any comment appreciated.
Sigurd