[Region 1][Map 10] Qashya Mal - central steppe
Since I'm a map-making demon this month with two map contests complete, I decided to try something new with a completely different style than before for the middle region of Qashya Mal. Its still called Qashya Mal - as this Khanate is large.
There is only 1 town, and as a tribute to Torq - its called Torqaar! :P
All other settlements are temporary steppe nomad villages and therefore not mapped.
After my experimental map sample on Jfrazierjr's thread - I thought I'd create a different style of mountains. This was completely created in Xara Xtreme 4.0
WIP so far... 8)
Actually no plug-ins used...
Actually no plug-ins used (though Xara supports many). What is used heavily in this map is layers of mixed transparency with "stained glass" filter applied at 0% tranparency (I would say that "stained glass" works exactly like multiply layers) - its like showing the layer below it by combining colors and darkness between the two. Lots of beveling in the mountains
Originally Posted by ravells
I was thinking of taking this file into GIMP to add some 3D bump onto that flat area between lowland and ridgeline - other than that, not much I need to add. I may add a few more communities. 8)
Also aside from wanting to try a new mountain technique - I was also being incredibly lazy, as this map only took a little more than an hour to create from scratch.
This was an early version of that style...
It might be worth redoing, the style I used to create the Continent of Celanta and other similar maps, was started using this map. So I've made many improvements to the style since that time.
There's only one town, as this is the land of the Mongols and many of their towns are wagon towns, that move when they move, so few permanent settlements - this is the vast grassy steppe though.
Torqaar, is on the Spice Road, and has become a resupply center for those traveling that road.
Just got too many current projects to get back to this anytime soon.'