Yeah, I had thought about making 1 pixel = 6 inches and I probably should so that it would tighten the whole town up to look more tightly knit...like everyone is huddled on dry landmasses. But then we get into the whole style debate again and since I'm still learning mapping at this level I go for more of a feel even though the scale is outta whack. More emotional and evocative than accurate dimensions...trying to give the viewer a sense and feel of what it's like to walk through the place rather than be accurate for VTT stuff and painted miniatures (which I know nothing about). That's why I try to put in details too, none of it is really necessary, but there is a line of too much detail I try not to cross as it just looks fussy and micromanaged. Basically I approach my maps as if I were actually walking through the place...what would I see, hear, smell, etc and work my way down and down to that point, sort of like a set designer for a movie. God, if I had Maya or some of those other thousands of dollars 3d applications I might never see the sun.