How can we avoid it ? I mean, if we lost the information it was because no back up where made. Someone or more than one person could be assigned to do this task.
Originally Posted by Korash
A fresh start seems like the best idea to get something going. I'd also be interested in participating.
Now this is pie-in-the-sky rambling, but we might be able to use Perforce/Hansoft to do the versioning/backup of the project. I teach game design, and we're implementing these technologies on our school. To my knowledge, it wouldn't cost the school any addition money in terms of licenses to create a community project, and since community outreach is part of our mission, the school might go for it. I'll need to ask around though to see if this is a possibility.
If not through the school, perhaps the Cartographer's Guild staff could create a Google community for it? Won't have as good versioning, but it would prevent catastrophic data loss.
Re: Cooperative project revival
For those that we involved last time, about how many people were active in the world building? Perforce has a 20 free usrr version of its document management system. That would give us a very secure and safe storage of te documents, and exellent versioning incase we need to undo changes. I'm also looking at Google communities to see if that would work as well.
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Well thanks for the info languard but right now the project is not even planned. I was just asking if people where interested. I told myself to wait till there is 20 people or something before devoting more time to the project.
I have no idea how many people where involved last time and I don't really know how many people are sufficient to start it.
I'd love to participate as long as there is no real pressure to finish what I start. I realize that seems lazy but my hobbies tend to be cyclical.
Some basic questions about the world:
1- what projection should be used?
Mollweide projection, minimize area distorision but alter the shapes but I thikn it's accepteble
Mollweide projection - Wikipedia, the free encyclopedia
Winkel tripel projection, a compromise that reduce all distoritions but none of them are accurate
Winkel tripel projection - Wikipedia, the free encyclopedia
Robinson projection: another compromis that is pleasing to the eyes but with more distorition with reality compared to the other two.
Kavrayskiy VII projection: mostly used in the USSR apparently
Van der Grinten projection, because it looks cool, and it used to be National geographic default map
Equirectangular projection, also known as plate carrée: pretty simple to find coordinate
Equirectangular projection - Wikipedia, the free encyclopedia
Miller cylindrical projection: it tries to reduce Mercator excess
Miller cylindrical projection - Wikipedia, the free encyclopedia
Mercator projection: no need for presentation
Mercator projection - Wikipedia, the free encyclopedia
I just want to said that the projection will only have an impact on the main map. It will be created in order to fit the projection. Then if we work on the map, there should no problem. Also, feel free to suggest other that you think might be good for the map.
2- what kind of landmass do we want ? and where on the map?
3- what about the univers surrounding it... how many satellite orbit around the planet ?
4- 1 or more stars in the system?
5- planet tilt
6- will it be an earth-like climate? colder, hotter...
Just dropping in to say I'd be interested in this as well, though it depends a little bit on if there are any expectations on how much you should contribute with or if you can just map an area when you feel like it… I don't want to let everyone else down by not having time to do my part.
But it seems like a lot of fun.
If all the individual overland maps are done in equirectangular projection then the main map (overlaid with the user-created parts) can be reprojected to any other projection afterwards.
Originally Posted by Azelor
Something fairly Earth-like might be the safest option for a cooperative project. That way there'll be an interesting variety of different terrain and local climate conditions for people to choose. Whereas something like eg. a "waterworld" type planet or one that's all deserts would be problematic. There may be more leeway when it comes to things like suns/moons/other planets, depending on how realistic (if at all) you want to get with the astrophysics and all.
Originally Posted by Azelor
I was thinking that we could make the map using a projection, Mollweide for example, and then make rectangular divisions for the separate maps. So all maps would be made using one unique projection. That way, the space occupied on the map is the same as in the "real" world. But it's not the best regarding travel. Maybe this would be a bit wierd, I don't know.
Originally Posted by Ghostman
You have a point about the world. If we want a lot of people to participate it's better to have something we are familiar with. We could still have elements that are different.
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