I think the main difference here is that I don't expect that everything will ever be mapped. I doubt even the majority of the world would be mapped. The top down approach makes sense if you are trying to accomplish a specific goal, but I feel that everyone participating will have vastly different approaches and interests and that their ultimate goals will be vastly different. The advantage of locking off a plot for someone to map whatever they choose allows both these ideals to be fulfilled, as if an area is locked off now one will be able to work with it until it's released with the new information, which will be incorporated into whatever map that follows. Frankly even edge information doesn't' have to be precises it you consider that this is not a modern world (most likely), these map makers operating in the world are flying by the seat of their pants, not satellite data.
To be honest I don't particularly care if it will work that well either, if nothing ever meets up it is entirely unimportant, and if they do meet up things can be easily dealt with. Worrying that it "might not work out well" seems to me to be worrying about a problem that is insurmountably unlikely and in any case not present as we start up. What I want is a world that people feel free to do with it what they will, I don't think the project will work any other way. Seeing as how the other project stalled and was never restarted I feel that following their formula and approach would be unwise unless we seek a similar state of ennui in the end.
It depend, if the scale is small enough we can expect all regions to be mapped, even the wasteland but these will probably have less informations/details. And when I mean locking sections of the world, I did not mean that they should be locked for months but just long enough so we can agree on some basic characteristics for the area.
I think the main reason the other project stalled was because of the spamming. A security problem we need to counter but my knowledge it this area is limited.
Hey, I just wanted to say that if people are interested; there are 7 free worlds available to create a collaborative project. They are free because it's a launch promotion.
Really interesting site. Looking forward to trying it out.
Originally Posted by Azelor
Oh, I think I broke it. Definitely some pre-launch bugs to address.
One thing that might help...
Can an admin clean up and archive the threads related to the now defunct first CWB project? Maybe put them in their own subforum or something? Or move CWB2 threads into a subforum? Either way, it'd be nice to declutter the place. There are like... 10 stickied threads and a ton of old material that makes it hard to see which threads relate to our new project.
We are the one squatting their sub-forum. Though you are right, it would be interesting to have our sub-form as it might help people find the project but at the same time, the size of the project is still small.
To help find the project I added the tag '' cwbp 2 '' to all related topics.
I was thinking the same thing. It would be really great if ALL the threads related to the old project were removed (not deleted, but archived), so just the new, relevant threads were visible here. When I first started looking in this forum, I was really confused. Took me quite a while to sort out what was what, etc. If everything wasn't cluttered together, other people (especially newer members) might find it easier to figure out what's going on and be more inclined to participate. Would also be a good idea to make a new (and sticky) introduction thread, with a complete overview of the project, how exactly people can/will participate, the various stages the project will take, and a note about the stage that it's currently at.
Originally Posted by modernhamlet
EDIT: I mentioned an introduction/overview because, to be honest, after all the reading I've done, I still only have a very vague idea of what this is all about and how it works...
Last edited by Neyjour; 12-24-2013 at 05:22 AM.
(I write my comment here to avoid spamming the other thread)
Originally Posted by Falconius
And don't forget that there is also a world to develop. World description should start before mapping and continue afterward. The description supports the mapping process and help to give him a purpose. To be honest, the world creation seems more interesting to me than the mapping process but I still intend to participate.
When I say world description I mean something in the lines of: The Forgotten realms, Eberron, Greyhawk, Dragonlance, ... Just examples but it doesn’t need to be in dnd.
Ah, ok I wasn't at all considering it in that way. Don't know why.
It is an excessively complicated subject, I'll update the post when I figure how to lay it out more. I'm tired now though.
I agree with Azelor. The world level development is more interesting to me personally than regional mapping/development. I also think that good cooperative world level development would lead to more interesting regional development down the road.
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