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Thread: [Region 1][Map 13][Town 03] Stormlit Cloister

  1. #11
    Publisher Gamerprinter's Avatar
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    Post The one on the right...

    The one on the right with the drop shadow is better than the one without. Perhaps the shadow needs to lengthen a bit, but it does help define the walls and the verticle feel you are looking for.

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  2. #12
      Sigurd is offline
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    I definitely like the drop shadow but it depends on how "architecty" you want it to be. I'd say if you go with the drop shadow you have to add some grunge as well to give it a lived in look. If you have a pure conception and planning sort of map (also a valid style) I'd avoid the shadow.


    Sigurd.

    It looks really nice.

  3. #13
      ravells is offline
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    Thanks Guys. I always get tempted into using effects and for this challenge I thought I would try to avoid them and make this an archtecty style....but the pull is strong! I kinda like the drop shadow...maybe I'll make an exception and allow myself just one effect....

  4. #14
      Torq is offline
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    I think the shadow works very well. It adds a huge amount of definition but its very subtle and seems to be omni-directional. I dont think it strays very far towards photo realism and therefore doesn't break the style you are going for.

    Torq
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  5. #15
    Guild Master Gracious Donor Midgardsormr's Avatar
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    Quote Originally Posted by ravells View Post
    Can you guys think of any other types of buildings that would go in the complex?
    Chapel, library, and infirmary. Possibly a carillon, though that would probably be part of the chapel.

    A cloister might also keep some small quantity of livestock--chickens or hogs come to mind.
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  6. #16
      NeonKnight is offline
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    When I was making the Temple for the past Monastery challenge, I did some research into real Monasteries.

    You will need:

    Grain & Food Storage
    Arch Cleric's House (the lived separate)
    An Alms House or other place for the handing out of material for the poor (may not need, based on remote location)
    Privy, which was usually built at the back, overhanging a stream or river to easily dispose the waste.

    Some good details on Catherdral Building here: http://simple.wikipedia.org/wiki/Gothic_architecture

    I did a lot of research at the time of that challenge and I found LOTS of good resources at the time.

    My Entry for the Monastery Challenge can be found here: October Challenge: Monastery

    and of particular interest of what exactly is found at a Monastery can be found here:
    Medieval Church Architecture
    Daniel the Neon Knight: Campaign Cartographer User

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  7. #17
      ravells is offline
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    Excellent, thanks guys, this is really helpful. I'll make a start on the library next.

  8. #18
      ravells is offline
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    Here's the next WIP with a library and a hall for the junior acolytes...infirmary next

    ### Latest WIP ###
    Attached Thumbnails Attached Thumbnails [Region 1][Map 13][Town 03] Stormlit Cloister-9-june-render.png  

  9. #19
      NeonKnight is offline
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    Any chance of labeling?
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  10. #20

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