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Thread: [Region 1][Map 20][Town 01] Tirylus

  1. #21
      Torq is offline
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    Great crits and comments guys, thanks. Most of it is on my to do list, but my problem is time this month.

    To DO:

    Add realism to fields
    Shadows for the bridges
    Get rid of the paved anomalies at the river ends (which were not deliberate)
    Imptoved Roof Textures
    Finish roofing the city
    Break up the cobblestones some more
    Labels
    Additional single features

    I'm going to get as much done as possible within the time allowed, but might have to carry on after the competition is finished.

    Torq
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  2. #22
      jfrazierjr is offline
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    Quote Originally Posted by Torq View Post
    Great crits and comments guys, thanks. Most of it is on my to do list, but my problem is time this month.

    To DO:

    Add realism to fields
    Shadows for the bridges
    Get rid of the paved anomalies at the river ends (which were not deliberate)
    Imptoved Roof Textures
    Finish roofing the city
    Break up the cobblestones some more
    Labels
    Additional single features

    I'm going to get as much done as possible within the time allowed, but might have to carry on after the competition is finished.

    Torq
    Just make sure on your final that you can get us a nice hi-res version. This is a beautiful city, and I for one would like to chunk this into Maptool and have a nice little goblin/orc/whatever city siege battle...


    Joe
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  3. #23
      Torq is offline
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    Joe

    I would love nothing more than to have this map used for that purpose. As long as you promise to post a screenshot or two. My concern is that I have kept enough res in the bank. I'm using Gimp at 2144x2144 for the original but only 72dpi. I hope thats enough.

    Torq
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  4. #24
      jfrazierjr is offline
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    Quote Originally Posted by Torq View Post
    Joe

    I would love nothing more than to have this map used for that purpose. As long as you promise to post a screenshot or two. My concern is that I have kept enough res in the bank. I'm using Gimp at 2144x2144 for the original but only 72dpi. I hope thats enough.

    Torq


    Understood. I did not see a scale yet, but I expect it's probably to small as is to really be a "perfect" VTT map. RPMiller, Dorpond, or Torstan would be able to share more, but I think the suggestion is 5 foot =50 px at a minimum, with 100, 150 or even 200 px per 5 foot being the best.

    In any event, the map is a great piece of art no matter how you look at it and even if it can't be used very well for VTT, it makes a great player handout of a generic city. hmmm you might just have to get my vote for this months challenge again. argh!!!! there are SOOOO many awesome maps. It will be really hard to choose my pick for this month...

    Joe
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  5. #25
      torstan is offline
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    Yes, it's a bit low res for use in maptool as an encounter map - but actually not as bad as all that.

    Here's a quick screenshot using this in maptool Any closer in and it gets a bit pixelated, but at this distance it works pretty well and would llow for some nice large scale battles. If a specific area was of interest for a battle, that area could be done in high res and imported in to patch that area - a bit like in Google Maps.

    [Region 1][Map 20][Town 01] Tirylus-torqtest.png
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  6. #26
      jfrazierjr is offline
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    Quote Originally Posted by torstan View Post
    Yes, it's a bit low res for use in maptool as an encounter map - but actually not as bad as all that.

    Here's a quick screenshot using this in maptool Any closer in and it gets a bit pixelated, but at this distance it works pretty well and would llow for some nice large scale battles. If a specific area was of interest for a battle, that area could be done in high res and imported in to patch that area - a bit like in Google Maps.

    Attachment 4614
    Whats the bigger ugly round token? Is that an Ogre?
    My Finished Maps
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    Explanation of Layer Masks in GIMP
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  7. #27
      torstan is offline
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    And the prize goes to Joe for his perception!

    Yep, a big ugly ogre.
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  8. #28
      Torq is offline
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    I managed to get a bit done today so here's the latest.

    Torq

    ### Latest WIP ###
    Attached Thumbnails Attached Thumbnails [Region 1][Map 20][Town 01] Tirylus-juncitybase.jpg  
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  9. #29
      ravells is offline
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    This is seriously epic in scale and execution. Congrats on a fantastic entry, Torq - it's beautiful.

  10. #30
      jfrazierjr is offline
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    OH YEA... Now there are actually bridges... I echo ravells... My only disappointment is that it's not large enough to use as a battle map without pixelization... heh... but that would be one HUGH freaking map...

    Joe
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

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