Candy color it is, then. I did some erasing across the entire thing this morning to get rid of some of the sandstone/adobe/whatever buildings and expose some more tiled roofs (and I added another basic tile roof style). No shading on them yet and I'll be adding more roof variety over time, but I just wanted to get a feel for what the city's going to look like with a mix of roof styles. Not too bad, I think. With some color variations spread across the city I think it'll look pretty good. Any thoughts, suggestions? Maybe ideas for a unique style of two for some key buildings?
I'll keep rolling with city-wide broad changes and keep detailing the southeast section I've already started; putting in some little features like plants, fountains, awnings, etc. Don't want to get bogged down in details but I do want to see what works on a small scale before I start trying to do anything across the city.
Some notes: 1) the black objects to the west are various styles of tents and yurts. Haven't done anything with those yet, not even shadows. 2) The purple thing is the "hippodrome" and will have its own style, though I'm not yet sure what that'll be. 3) Same thing goes for the grey fortress and towers in the center. They're going to be tall and cast a shadow across neighboring buildings. 4) There's a hill in the middle of the city so I've got to play around with how to make that pop. Ideally, shadows falling onto the south side of the hill would be a bit shorter and sharper while shadows falling down the north side would be longer and get blurry quickly. Not sure I'm up for that level of versimilitude, however.
C&C welcomed. Thanks!