alternately, i could add an option to the generator to create higher resolution maps to begin with.
which might be generally useful, anyway....
there's now a checkbox labelled "scale map for print" just below the map style dropdown.
checking that box generates an image four times larger than normal.
i'm sure some of the styles will look a bit daft, since i can't scale the source textures.
but anyway... perhaps that helps?
I was going to try a different resolution next, I just wanted to avoid the math that went with it. The 288x288 thing works out pretty well, the grid at 40x40 works beautifully with a 2 pixel offset on width and height.
I just tried the print images option; the room numbers are tiny, but that isn't a problem for me. Otherwise, it hits a 40x40 grid in the GIMP perfectly. That is awesome.
If you like, I can make up some SVGs or something for the dungeon symbols and shoot those over to you, unless you are saying you can't scale the source textures for some other technical reason. I wanted to shoot an email over to you and discuss a few things anyway, I just hadn't gotten around to digging up your address on the site over there. Drop a PM on here if you are interested, and thanks for looking into my queries!
If there is any possible way to make these divisible by 50, that would be extremely helpful. Many items made for virtual table tops are scaled for 100-200 px per inch. Most GM's use maps at 100px per inch for a good combination of size vs pretty(size is important when transferring over the internet.)
i don't recall if my email address is actually on the donjon website, but its my forum username at the site domain.Quote:
I wanted to shoot an email over to you and discuss a few things anyway, I just hadn't gotten around to digging up your address on the site over there. Drop a PM on here if you are interested, and thanks for looking into my queries!