The first looks better than the second, the shadows/highlights are in the right places on the 1st one, whereas the second seems to have light shining straight down, which looks weird.
On the first one, honestly, I think it looks good, what's bothering you about it?
The first one is dead on IMO. Good Job
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Kingdom Of Shendenflar Campaign Setting (WIP)
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Thanks all for your advices!
What bothers me in the first version is the obvious bevel effect. On the other hand, the "depth" of the cave is clearly visible.
Whereas the second has more "natural" walls but a depth less vissible.
I'll try some of the tricks suggested on the *.psd file, it should not be too long.
thats a really cool cave
can you share with me how you did it?
im new to mapping so any and all help is much appreciated
by the way, did you use a mapping program like cc3/dd3 or something?
Anyone have any thoughts on how the walls were done?