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Guild Apprentice
First dungeon of mine - Problem with objects
Here is my first map of a dungeon i'll use for a first D&D scenario, that's almost what I wanted, but I'm still looking how to include some elements, like tables, beds, etc. on this map. I work with PS...
When I try to define such objects as brushes, it is just terrible, because it's pixelisated, a little transparent, and it loose all it's color and so it's interest (for example, a table became juste a black square despite of a quite good looking wooden brown table...)... How can I do to include some elements easilly?
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I like what you have so far.
The problem with brushes is that they are basically BMP like. They don't retain color or shading.
Your best bet is to create a new layer and paste your dungeon dressings on that layer. then use the clone stamp to make multiples of that object, rotate and scale to fit where you want them.
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Guild Apprentice
But I haven't found so far how to do in PS what I was doing easily in Gimp, that is open an image as a new layer... You say that in just copiing it, I can paste it on a layer directly?
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heres what i do
1) save dungeon object as a photoshop file with transparent background
2) in your map: File > Place > [object.psd]. The object should appear in its own layer as a vector image.
3) scale and position.
4) repeat as necessary.
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incidently, the dunjinni forums have a lot of readymade object files if you dont feel like making them yourself.
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Nice. I like the circle table in the bottom left.
The numbers are clashing a little with the textures they're on top of. I think it might work better if they were either to the side of the room or in a more conventional typeface.
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