Interesting Bryce Technique
I was messing around with Bryce and Photoshop today and came up with a an interesting effect. Don't know if it's really all that useful, but I thought it looked kinda' neat. Might be useful it for illustrating complex underground structures or something...
Essentially, it's just two terrain objects with a boolean operation - the positive terrain is the main floor plan and the negative terrain "chops out" everything below floor level. It wouldn't work for overlapping caverns, but I suppose you could stack terrain pairs if you needed to. (The entrances were also rendered - I just added some more negative objects and some green lights...)
That's what I was planning for the asteroid station
Of course, I never finished, but the Asteroidal Pirate Map that I was working on back in January - my intentions were to cut the complex from the asteroid with a Boolean operation then place the furnishings within. I just never finished that... :?