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Thread: Heavy Metal Dungeons

  1. #1
      Lukc is offline
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    Wip Heavy Metal Dungeons

    All contain stout bearded men (dwarves) and a lot of heavy metal (iron golems). Anyway, joking around, I felt inspired by some of the maps here, so I've set about making a dungeon map for my gaming group. We run rules lite, death heavy games without miniatures and all that new-fangled junk ... which is why I used hexes, so nobody would get the idea that they have to be very "precise" about the dimensions of various rooms and such.

    All comments welcome ...

    Heavy Metal Dungeons-dungeon-bodom-01.jpg

    Happy October everyone!

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      arsheesh is offline
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    Looks really good so far Lukc. Haven't really messed with dungeon maps yet myself so can't offer much in the way of constructive feedback, but I do like the simplicity, clean lines and colors of the map.

    Cheers,
    -Arsheesh

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      anstett is offline
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    I like the style and side comments.
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      Lukc is offline
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    Hehe, the side comments are there just to let me and you know what I still have to do ... but you're right, hand-written notes are quite charming. I'm tempted to hand-write all the map labels, in fact. Maybe in my poor minuscule, even.

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      Lukc is offline
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    Here it is, pretty much finished off (I've left off the deep mines and such ... not enough room on this kind of scale). I haven't included doors and the likes, I prefer to make them up pretty much as we go along, since I'm a very "wing it" kind of DM. And here's a little song to get the players in the right mood while they're hacking and slashing: Children of Bodom: Are You Dead Yet?

    Heavy Metal Dungeons-dungeon-bodom-01-reduced.jpg

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      Ascension is offline
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    Very cool and a simple style that many find hard to achieve, including me. Good stuff.
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      tilt is offline
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    looks great.. began on a dwarves dungeon for a challenge once, never gotten around to finish it though... I like the clean and crisp look of it
    regs tilt
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  8. #8
      Lukc is offline
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    I'll see if it works when I print it out ... otherwise I might just use it onscreen.

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    Good work. I really dig the old-school-ness and the overall design. The ancient ruins hinting at alien shapes is pretty cool.

    Small issue: The callouts (text label areas) don't seem to be working with the rest of it for me. I think it is the clean white vs. all the yellows and browns of the map itself.
    Are you going to show a player version, and a DM/GM version? If so the labels are not such a big deal as I expect they are for your eyes only...

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      Lukc is offline
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    I'm thinking of leaving it as just a DM/GM version, but I agree with the callouts ... fiddled around quite a bit, but ... maybe I should just make all the text white and use a fatter font. Maybe go with a bold for all of the texts. I'll give it a try and post it after ...

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