Glad to have been of help, RPMiller. I have to admit that my interest in VTT has definitely been peaked.
As for my dungeon maps, I should have a new map ready soon. Before I was mainly making web friendly maps so they were at a low resolution. I've decided to scale my resolution up to print standard (300 dpi) for my next dungeon map (after all, it is easier to lower an image's resolution than it is to scale up).
In this case, I have the 'Plague of the Blackhand' Incabulos Cult, Humanoid/Human Bandits (sponsored by several Noble families from the Hold of the Sea Princes - these bandits are basically slavers raiding Keoland), and any other ideas that come to me as I flesh out the campaign (I still have a lot of work to do on the local geography of the campaign). I also have to finish writing up the adventure before my (face-to-face) game tomorrow night.
If you are interested in seeing what a VTT looks like in action I made a YouTube video a while back using GamerPrinter's map.
This is MapTool in action: http://www.youtube.com/watch?v=giLeonpfwKE
New dungeon map (click for a much larger hi-res version).
The Colour Floor Version:
The Black & White Floor Version:
Notes: Areas 2 & 29 could have a shallow pool of blood, or lava, or maybe they are colourful mosaic floor tiles. Areas 11, the corridor to 27, and area 39 all are open to a vast chasm. Brown doors are normal wooden doors and grey/silver doors are either metal doors or reinforced wooden doors.
Great map.. I like the colored doors you put in and both the colored floor and the plain one look great ....
Have you thought about putting in some drop lines to similute a perilous drop for those rooms? ... just a thought
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Turgenev you are nailing that style beautifully. It really looks good. Old school but with a touch of class and panache. I love your work.
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Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld
Thanks for the nice comments guys. That last map came to me in a dream. I'm tempted to use it for one of my own games.