I am currently working on this ancient dwarven monastery as a dungeon for my AD&D 2nd campaign. The players will enter via the stairs in the upper left corner. So far it includes a forge, a cistern (for quench water), a dining room, a kitchen, a mushroom farm, a brewery, a chapel, a library, a room for melee practice and living quarters. Am I missing something?
Thanks in advance for any tips, hints and comments.
Love the old school look and feel. That (IMO) is how dungeon maps should look!
Looks neat! :) what are you working in? That'll make it easier to give the tips & hints you want!
I'm currently working with GIMP. But I think I will redo the map in Inkscape to make use of clones for symbol.
Looks pretty cool and complete... maybe a barber to keep them beards neat and tidy... cheers, dj
No self respecting Dwarven monastery would be without a hidden portal to the underdark to battle their most hated enemy the Drow :) This is really great very "old school" and very cool :)
Very nice old-school map. Just as a personal design preference, I like to try to add multiple entrances to dungeons (and to different dungeon levels), as well as plenty of "loops" within any given level of a dungeon to make the dungeon less linear. I recommend having a look at Justin Alexander's series of posts on JAQUAYING THE DUNGEON, there is some really great dungeon design theory to be had there.
@Djekspek: Cutting beards? That's heresy!
I converted the map from raster to vector and added labels. The second map is the lower crypt level complete with fake grave and secret room.
PS @Arsheesh: Excellent series of essays!
euh ... I meant for the females, they want their beards nice with beads and stuff dont they?
Have you ever seen a Dwarven females beard? They are worse then the males.... :)
Originally Posted by Djekspek