I am currently working on this ancient dwarven monastery as a dungeon for my AD&D 2nd campaign. The players will enter via the stairs in the upper left corner. So far it includes a forge, a cistern (for quench water), a dining room, a kitchen, a mushroom farm, a brewery, a chapel, a library, a room for melee practice and living quarters. Am I missing something?
Thanks in advance for any tips, hints and comments.

