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Thread: Dungon mapping in Illustrator

  1. #11
      ruff is offline
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    This is something I have been following since I seen it.. I have little experience in illustrator but I have it and enjoy what I have seen so far..

  2. #12
      Carnifex is offline
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    An update. Drew some more furniture and stuff.
    Attached Thumbnails Attached Thumbnails Dungon mapping in Illustrator-furniture_vector_04.jpg  

  3. #13
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    This takes some time. Now I'm working on a fountain/well (see below). I just drew the outline and are now working on shadows etc.
    Attached Thumbnails Attached Thumbnails Dungon mapping in Illustrator-fountain_well_01.jpg  
    Last edited by Carnifex; 01-01-2013 at 11:28 AM.

  4. #14
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    Here are the most of the objects I'll do for now. I thought I'd do more stuff when I need it.

    I also need more floor variants and some solution for different grounds - rock, grass, mud etc.
    Attached Thumbnails Attached Thumbnails Dungon mapping in Illustrator-furniture_vector_06.jpg  

  5. #15
      Kier is offline
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    coming along nicely. Like the floor tiles, simple but effective.

  6. #16
      Carnifex is offline
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    Below you can see my test to make the walls as a custom brush in Illustrator. Not entirely satisfied but maybe on the right track. The main concern is that the brush gets squeezed a bit when the wall is shorter than the original artwork for the brush - and it seems there is no solution to this. I could do just one stone that is repeated but it might not look good. Will try tomorrow.
    Edit: inserted an additional image.
    Attached Thumbnails Attached Thumbnails Dungon mapping in Illustrator-testwall_01.jpg   Dungon mapping in Illustrator-testwall_02.jpg  
    Last edited by Carnifex; 01-01-2013 at 10:33 PM.

  7. #17
      Carnifex is offline
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    Here's a small but important update. I've rounded the corners to trick the brush. Now problem is that I can't have any sharp corners
    Any comments?
    Attached Thumbnails Attached Thumbnails Dungon mapping in Illustrator-testwall_03.jpg  

  8. #18
      Rodan is offline
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    Carnifex,

    Very nice, and adding text is much easier in Illustrator over Photoshop (my opinion). I do most of my stuff in Illustrator except textures. I do import these into and add them to my overall file in Illustrator. Upon completion I'll flatten the layers of a copy and place it into Photoshop to finalise any brush work. The Illustrator symbol feature (under the windows section) is fun to use as well. I love your border!

    My opinion again, for those that have one of the Abobe Creative Suites that include both photoShop and Illustrator the working area gives you great leeway in plotting your map style (Illustrator), and then to add textures and blend colors (PhotoShop). I love the fact that I can also group objects together in Illustrator much easier than in PhotoShop.

  9. #19
      Axiie is offline
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    I like the rubble effect more than the previous style you were using; this effect gives it more of a 'dungeon' feel, whereas the previous one made it feel more like a map that was drawn. I don't think I'm explaining myself very well ><

    Suffice to say, I really do like your styles (both of them) and would be very interested in knowing more about your pipeline for this type of design.

  10. #20
      Carnifex is offline
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    So here's the final version. I will now make a map of this.
    Attached Thumbnails Attached Thumbnails Dungon mapping in Illustrator-testwall_04.jpg  

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