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Thread: Sketchup Dungeon

  1. #21
    Guild Apprentice Dyson Logos's Avatar
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    Quote Originally Posted by Green-Pilgrim View Post
    P.s.

    I wonder if Dyson of the website where I found the two maps posts on here.

    Anyone know?

    -GP
    I have an account here, but I don't post here anymore. Generally I stick to my blog, some posts to the Labyrinth Lord forums, the occasional promotional post on ENWorld and RPGnet and some chatter on G+.Just don't have the time ot spread myself over so many forums these days.

    That said, I love this! I posted links to it in an article I posted yesterday to my blog. Great stuff!

  2. #22
    Guild Master Gracious Donor Midgardsormr's Avatar
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    Quote Originally Posted by Nellisir View Post
    I experimented with this a few years ago, creating blocks (10'x10' section of hallway, floor, doors, archways) that I could assemble into a dungeon.
    Hmmm… that's a little like the workflow used in the Unity game engine. I wonder if it's possible to render a high-res image from there…? I must give that a try some day.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  3. #23
    Guild Journeyer Green-Pilgrim's Avatar
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    So here's another of Dyson's dungeons but this time I added a second 'level' to incorporate the lower floor of his design.

    Sketchup Dungeon-river-cave-01.png

    The map, The River Cave, incorporated the basic process of expanding the map into a third dimension but also adding in a "sub-floor" with chambers that were below the main level of the dungeon. Two floors, I would guess, would be a limit on how much you could do with Sketchup and actually be able to show it in the style of the "3-D Dungeon" that we've been developing on here. Any more than two and I think you'd loose the design.

    Sketchup Dungeon-river-cave-04a.png

    Plotting out the various elevations was somewhat tricky so I had to experiment with things a little. In the above image (colors added with gimp) I started breaking down the map image by marking out the stairs so I could assume that each set of stairs was a drop in elevation (between 5 and 10 feet).

    Sketchup Dungeon-river-cave-08a.png

    Additionally with this map I decided not to build up and cut out the doors but rather leave them as part of the artist's original design (which I keep as the surface layer).

    Sketchup Dungeon-river-cave-07.png

    I've also attached the sketchup file to the post for those who want to see it and manipulate it and all that.

    Enjoy!
    -GP

    river-cave.zip

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