I like it. The tunnel linking the two rooms at the bottom left looks particularly good.
I would also add a connection to the left and center room, a small 5 ft corridor (maybe at the top of the room that you need to climb to access) to allow for the players to attack the room from both side and give them a tactically interesting opportunity...
Oooh, I like that idea a lot. Gives the sneaky types another way to get involved if they're so inclined. That'll go in the next iteration.
Originally Posted by Simon33600