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Thread: *WIP* Why did it have to be snakes? Aka, the Yuan-Ti temple

  1. #41
      NathanC is offline
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    This looks fantastic. Great work Simon, and thanks for the suggestions Jacktannery.

    This is coming out just how I had envisioned it.

  2. #42
      Simon33600 is offline
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    Thank you very much, glad you like it.

    I am indeed extremely grateful for everybody's help...



    And now, here is the top floor with some lighting (thanks Jack!) and shadows added...
    *WIP*   Why did it have to be snakes?     Aka, the Yuan-Ti temple-yuan-ti-temple.png

  3. #43
      Simon33600 is offline
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    Ok, I did the lighting effect and associated shadows for the lower floor:

    *WIP*   Why did it have to be snakes?     Aka, the Yuan-Ti temple-yuan-ti-temple-lower-floor.png



    Because some of it shows through the balcony area, here is an updated version of the top floor:

    *WIP*   Why did it have to be snakes?     Aka, the Yuan-Ti temple-yuan-ti-temple-top-floor.png


    At this point, I think I went through everything that I could think of.
    So, I would be curious about what you guys think. Anything I missed or could improve on? I would, in particular, be curious about my co-author's opinion about the map.
    Does it seem complete? Should I move it to the "completed map" section or does it require more work?
    Last edited by Simon33600; 05-18-2013 at 05:40 AM.

  4. #44
      Bogie is offline
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    Excellent! Great map, should make for a great game!

  5. #45
      NathanC is offline
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    I am so excited to use this. Great work Simon

  6. #46
    Guild Artisan Jacktannery's Avatar
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    Great job Simon; well done for taking on NathanC's request and producing a brilliant map for his game - you should be proud of yourself.

  7. #47
      Simon33600 is offline
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    Thank you guys for your very nice words...

    That makes my face all the redder as I got a bit confused in all my layers.

    On the top floor picture, the stairs in the secret passage are not showing on the picture I posted. Here is a corrected version:
    *WIP*   Why did it have to be snakes?     Aka, the Yuan-Ti temple-yuan-ti-temple.png


    Similarly, it is the wall's outlines rather than their texture that shows on the lower floor. Here is a version where it is fixed:
    *WIP*   Why did it have to be snakes?     Aka, the Yuan-Ti temple-yuan-ti-temple-lower-level.png

    Finally, while I was at it, I stated the dungeon as a 4th level adventure for Pathfinder. It's like free RPG day!




    Nathan, can you go over the maps one last time. Please tell me if you think they are finished and I will email them to you. The website has a limit to the size of the file it can host and, hopefully, I should be able to email them to you at a slightly higher resolution...
    Attached Thumbnails Attached Thumbnails *WIP*   Why did it have to be snakes?     Aka, the Yuan-Ti temple-lvl-4-coils-serpent-queen.pdf  

  8. #48
      NathanC is offline
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    Simon, they are perfect and finished just in time since my PCs found the tunnel entrance last night I build a full escape tunnel map in D20Pro using this tile set from Neyjour. I will try to upload, just as soon as I figure out how to get it out of the program at a nice res.

    Once I finish writing the rest of the adventure I'll post a copy for use.

    Thank you for all you hard work, I really appreciate the effort you put into it, and happy to donate to help keep this site running.
    Bogie likes this.

  9. #49
      Simon33600 is offline
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    Well, no problem, it's fun and I got to learn stuff. Glad you like them. I will email you the higher rez maps sometime in the next few days.


    Thanks for helping keep the site alive...





    *Ok, I emailed you the uncompressed picture, have fun with the game! *
    Last edited by Simon33600; 05-22-2013 at 04:29 PM.
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