Hello!
Well, creating battlemaps in GIMP is pretty much all I do here... And I get plenty of great advices from talented posters like Jacktannery.
Unfortunately, I am on the phone which hardly makes justice to a map, soI can't really comment.
But to answer your question, I drop my furniture in the map, then fuse this layer down to a new one, when I can move and resize the objects as needed. Once I am satisfied, I fuse this new layerdown to another one so that all my furniture end up on one or two layers. I don't like to multiply layers unnecessarily, on the other hand it is good when piling up objects and working with shadows (the chair should cast a shadow on the carpet but not on the table....).
As an aside, Jack game me a great advice to manage lighting source (it's in the latest project I worked on, the Yuan Ti temple). That should work great for a subterranean scene like the one you are working on..



LinkBack URL
About LinkBacks







Reply With Quote
![[WIP] Dungeon maps - seeking advice-granite-slates_rh_bg-2.png](http://www.cartographersguild.com/attachments/dungeon-subterranean-mapping/54904d1369544182t-wip-dungeon-maps-seeking-advice-granite-slates_rh_bg-2.png)
![[WIP] Dungeon maps - seeking advice-granite-slates_rh_bg-3.png](http://www.cartographersguild.com/attachments/dungeon-subterranean-mapping/54905d1369544247t-wip-dungeon-maps-seeking-advice-granite-slates_rh_bg-3.png)
My only problem now is that the script i use creates like 6 layers for each section, and i have to modify all of them, for each transition. Kind of fiddly...
![[WIP] Dungeon maps - seeking advice-delve1.jpg](http://www.cartographersguild.com/attachments/dungeon-subterranean-mapping/54944d1369729200t-wip-dungeon-maps-seeking-advice-delve1.jpg)
