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Thread: Deserted Mines

  1. #11
      torstan is offline
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    Please do!
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  2. #12
      Ghalev is offline
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    Okeydoke. Bear in mind that these patterns are optimized for print rather than screen, but here's a downsampled (144dpi) .GIF file that shows it pretty clearly on the screen, accompanied by a full-resolution 600dpi PDF version for print.

    The method is pretty simple stuff:

    (A) Convert dungeon map into a simple white-on-black map (white for open space, black for solid earth).
    (B) Run a routine to blur out the edges and mark off the griddable areas (one-click Action).
    (C) Drop it through a pattern, in this case a little home-jobby I keep around for Uresia projects (which is what this particular routine was built for).

    So, very similar to how I do my island maps and such ... the main difference is the nature of the edge-blur, which I'm randomizing more heavily for the dungeons, and the grid.

    Thanks for not minding me playing with your map. It's a good way for me to wake up (had a long night ...)

    (Obviously, it still needs the full treatment: labels, perhaps a spiffy logo, etc - but even as a raw conversion of the map lines, it's still kinda nice) ...
    Attached Thumbnails Attached Thumbnails Deserted Mines-mines-uresia-ized.pdf   Deserted Mines-mines-uresia-ized-144dpi.gif  

    S. John Ross Ghalev
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  3. #13
      torstan is offline
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    Well that's a lot prettier than my quick attempt:

    Deserted Mines-mines.jpg
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  4. #14
      torstan is offline
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    Okay, and here's a very quick colour and dodge/burn on the outdoor map.

    Deserted Mines-mineentrance.jpg

    ... and here's a screenshot of it in use. The cliff was a skill challenge ... and they have just failed and caught the attention of the goblin sentry. The ranger is now hanging on 15 feet of rope above a 45 foot drop until next week when they get to roll initiative
    Attached Thumbnails Attached Thumbnails Deserted Mines-scalingthecliff.png  
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  5. #15
      Turgenev is offline
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    Ohh, nice work all around. This thread is inspiring some ideas of my own. Keep up the great work.
    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

  6. #16
      jfrazierjr is offline
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    Quote Originally Posted by torstan View Post
    Okay, and here's a very quick colour and dodge/burn on the outdoor map.

    Click image for larger version. 

Name:	MineEntrance.jpg 
Views:	88 
Size:	460.9 KB 
ID:	5068

    ... and here's a screenshot of it in use. The cliff was a skill challenge ... and they have just failed and caught the attention of the goblin sentry. The ranger is now hanging on 15 feet of rope above a 45 foot drop until next week when they get to roll initiative

    Very cool. I assume this is three elevations from the shading? bottom and right at ground level, the cave opening on a small shelf level, and then up from the cave to the top of the "mesa" in the upper right corner right?

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  7. #17
      torstan is offline
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    Looks like the quick dodge/burn did the trick. That's exactly right.
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  8. #18
      jfrazierjr is offline
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    Quote Originally Posted by torstan View Post
    Looks like the quick dodge/burn did the trick. That's exactly right.

    Ok, so one question: how far is it down to from the cave ledge to the ground level? Something about the waterfall and the size of the "island" in the middle of the river on the ground level strike me as off scale wise. My head just can't seem to wrap around it.

    Joe
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  9. #19
      torstan is offline
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    Well, the 'island' is just a rock so the scale isn't that squiffy. However the cliff to the ledge with the mine entrance on it is 70'. Yes, that is a little high I know for a 1st level party (7d10 damage if they fall!) but they're surviving okay so far.
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  10. #20
      torstan is offline
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    I finally got a chance to go over this more carefully with cliff colours and a dodge/burn layer. I'm not 100% happy with the results, but here it is:

    Deserted Mines-mineentrance.jpg

    C&C welcome as ever.
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