Nice work Simon. I don't recognize the candle holders, are they from DJ Forums? How about the floor? It looks familiar but I'm not sure.
The candles are indeed from Dundjinni. They were posted by someboddy called Kiwirose, alongside many great items (I notice that you actually commented in this thread).
As for the floor, I used a tilable Rock pattern (not sure where it comes from) and then bump-mapped it against the grid. That way it gives the impression of tiles but can act as squares to use minis.
Here, I tried qdding glowy eyes to the spider cqrving, probqbly too much...
Last edited by Simon33600; 07-30-2013 at 03:58 PM.
As we get older our memory gets worse.....not me of course, but that other guy.
Originally Posted by Simon33600
I think the floor pattern looks familiar also, maybe from cgTextures.
The eyes look fine.
It is very possible, somebody, maybe you, posted a link there and I know that I got several textures from there...
Here is another smaller battlemap, also based on the Fane of the Drows:
The summoning chamber (with attenant holding cells for the lucky prospective sacrificees...).
Ok, I haven't posted in a while, but I have keep on workingo n the project and produced several more maps in the same style...
Here are the prisoners quarters...
As well as the adjacent torture chamber
I also made a few corridors to connect the rooms:
One thing I started doing is producing rooms with two sets of furnitures... It is not much a time saving feature, rather, I like to print the maps and laminate them, and I think it looks better it I cut the paper alongside the outline of the room... So I stick both versions of the room back to back and laminate them for a reversible battlemap...
This room, for example, exist both as two different entrance to two different dungeons:
Similarly, this one can be crypts or barracks:
This one is both private apartments or a library:
A forge and a hole in the ground, to dispose of garbage:
I have kept my players busy for several sessions now, exploring dungeons constructed from these maps...
A couple more rooms:
I made this one with a particular idea in mind: the darker tiles are all trapped. Also, one the pillar are clockwork bats that would attack the players, smashing into them and trying to push them into the traps...
I also took one of the first map I posted here and "populated" it, first as a tomb:
And then, as a more generic throne room. When I will run this room, both statues will be animated. The first one will fight the players, but the other one, if ordered to do so by somebody sitting in the throne, will step down and reveal a secret passage...
Finally, I revisited the small round room I used and gave it a few different furniture types:
A small office, bedroom for a low level official (like a "imp co-manager, level 2b")
A small temple:
A set of stairs:
And finally, a small tomb.
I've often considered doing a set like this but I always get caught up in the details of lighting and such instead. I like your idea for the medium scale between tiny pieces and large fully realized dungeons, that is quite clever. Far more useful than either of the extreme ends for most groups I would think. Do you print these or just us them in digital form?