Cave with Bridges
Ok - so to elaborate on the cave post I made earlier, I started out with a map from the random dungeon generator and added all of the basic shading as per Torstan's tutorial.
Then I wanted to have some fun.
So I added some bridges from a central pillar to connect chambers around the edges and then some masonry walls (or my version of them) that would have been added to lock off those areas and turn them into rooms or something. Door frames were added from Torstan's Tiles.
I'm not happy with the masonry walls and door but I'm not sure what to do with them. Advice is appreciated.
I kinda like the 'sunken floor' look that I was going for. Adding in the contour lines really helped. I used a hard brush at first and drew them in and then replicated the layer, blurred it and put it under the previous layer so that it would diffuse the lines a bit.
I'm not -completely- happy with the bridges. I think they need some kind of shading to make them look more like they're apart of the floor rather than floating on top of it. Any help with that would be appreciated.
So on a re-touch I pulled out the walls and added more shadows inside the perimeter walls. Still not happy with the bridges.
And ya know - if you turn the background layer green...you go from cave to forest. Voila!
Instant... something. Druid Enclave?
Or...the same map with an interesting water element.
Nice work. Would like to see these at a higher resolution / larger size.
EDIT: I set up a folder on Flicker for the full-sized ones. Here's the link.
Lovely work on this Green-Pilgrim!
Updated version with new background color and hopefully better shading on the sides of the elevations.
Great work! I love the colors and the way you changed the setting using different colors for the background as well as the interior sections.
Great overall look, this has come together well and is a cool setting! My only comment is to bring the grid opacity down some or try a dark gray... but that is just a small thing. Have some rep!