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Thread: WIP: Ledge & Chasm

  1. #1
    Guild Journeyer Green-Pilgrim's Avatar
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    Wip WIP: Ledge & Chasm

    WIP: Ledge & Chasm-pedistal-cave-2-650.png

    So while I was trying to figure out the problem I'm having with forests, I found an old map that I started and never finished. It's combining elevation practice and shading to show sharp contrast in depth.

    The basics were fairly simple: outline the shape of the ledge, shrink things down to create the bottom of the 'pit' and then add contour lines to connect the two.

    Shade, Shade, Shade...more shade...erase, try shading again, highlight, shade, highlight, etc.

    What do you think?

    -GP
    Larger copies of my maps located on flickr and can be used for your enjoyment.

  2. #2
    Professional Artist Cunning Cartographer's Avatar
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    Presumably his is inside a cave with a chasm in the middle. The problem for me is using the same texture for the cave walls and for the chasm. Personally I'd make the chasm black and have the shadow hide the ink edges of the chasm walls so that it doesn't look like it has a floor. The way it is, seeing the outline of the chasm makes the chasm look like a floor (if that makes sense). Other than that, stellar job, I love hand drawn stuff.

    Also for your walls, consider having some free floating ink lines, they dont all have to connect (and looks better if they dont imo). I don't know if it's supposed to be a slope leading into the chasm, but having the walls extended so much (beyond 1sq) makes them look like it slopes into a chasm as opposed to being a chasm at the edge of the ledge (ie. it looks like I could walk on the chasm walls). The narrower and tighter they are to your ledge the more steep the walls will look.

  3. #3
    Guild Journeyer Green-Pilgrim's Avatar
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    Yeah - the side-walls of the chasm should have looked like they were sloping down so that, potentially, someone could climb down or back up.
    Larger copies of my maps located on flickr and can be used for your enjoyment.

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