Cave Battlemaps in Fractal Mapper
I'm very impressed with the skills of everyone here. I've been toying with Fractal Mapper mostly because of ease of use with layers and fractal shapes. I've used Gimp for some things, but still haven't put in enough time to make something presentable.
These maps are of a cave complex for use in Maptool. No grid, and moveable/destructable objects I'll place once I import into Maptool. These will suffice, but I am not quite satisfied.
What I want are floors with identifiable textures (ie, this is a rough cave floor, this is the same but different elevation) and permanent fixtures like stalagtites and such.
Things I don't like:
Shadows seem wonky. FM has controls, but they seem arbitrary and random.
My objects/placeables don't match the textures. I suppose I'd have to import the objects I like (the rocks and such) into Gimp and then make a new texture pattern.
Should I use a real program like GIMP?
Could I import these into GIMP and refine them?
Thanks - the forum is a wonderful resource and inspiration.