I took your advice and looked at redrobes thatch thingy.. still way to slow, but along the lines I needed..
So what i did, was made a GIH, using your script for making brushes, I made some with cracks in a wall. I made 2 of them, one, the cracks have a black to white gradient, and the other is just black.
I then stroked a path all the way around the cave where I wanted the cracks.
After that i did my normal shading and stuff following my techniques above for the red cave.
I also made a Bump Map of the cracks and added that as an overlay.
and walaH -- Mostly procedural cracks in the wall!!! showing perspective in a cave!!!
I want to improve the cracked walls a little more, maybe space them out or so. Any suggestions, and help? Anyone make a real fancy cracked wall brush? LOLLOLLOL
p.s. RobA, would you be willing to make that script for the brushes a little different.
1, Could you make it, 18 12deg rotation images and not 12 18deg images? Maybe make for smoother rounding of corners.
2, Is there ANY possible way to let it make bigger ones? for example 100x100px??
If not its cool, I just figured I would ask! LOL
Thanks for the script regardless!!!