I relized I needed to map the cave my two red dragon wyrmlings live in. Check this thread for full story.
I tested out some elements from the dundjinni forum in this.. Almost all the elements and the cliffs are stolen from that forum.
And as usual, this is PS only.
My concerns right now is grid or no grid, and I'm thinking about the placement of the elements.
I think I spent more time looking for elements than actual mapping today...
Neat, it looks great...but I'm wondering if either/both of those 2 little dragons could lift a full grown cow?
The gobbos feed them.. They have been stealing a lot of cattle from the halflings and hoisting them up to the cave. That's the whole twist. The players will think they've won when they kill the big badass bugbear in the village, but when they climb to the cave they're in for a surprise.
I think that the gobbos will need some sort of crane/hoist system in order to get these cows up there, and thats no Bull!. But actually it is! ;)
Looks good though
If the grid has to be there then so be it, but I'd vote for no grid. Looks great.
Agree with Ascension - dump the grid! Or at least hide it if you need it.
Hate to see how cobbled together that goblin crane is. :D
The goblins can walk them in alive and then kill them. I like the map. poor cows
If you look at the gobbo encampment map, you'll see their ladders up to the cave. My thought is that they just tie a rope to the carcass and haul. They have some help from a half dozen hobgobbos and a bugbear.
But as you mention it.. i should have put a crane outside...
If you're gonna have a battle here, then yes to the grid. Otherwise it would look better without.
I'll post one with and one without in the finished maps board.
There will be a battle, but as we play online without a VTT (haven't decided on what *free* one to get, since my players are cheap) we won't use a grid anyway.
I just thought it would be good for scale