I've been experimenting with using Photoshop instead of DD3 for my dungeon maps. And I'm really growing to love the added flexibility of PS. My goal is to be able to produce nice maps, but relatively quickly, so that I can make them on a regular basis for the gaming group I'm running. This means creating a library of textures, symbols, PS actions, and just techniques in general. The learning experience is proving to be pretty fun. I'll offer more insight into the workflow I'm developing once I figure more of it out myself, lol!
But here's a small section of the map I started in on tonight. This is a cave that is part of a larger mine complex. The water is that sickly greenish color for a reason. The villain of the adventure has tainted this underground spring! I'll post more (and larger sections) as I complete it.

