I put this together at the request of a friend running a MapTools game. I envisioned it as a dungeon built into a sloping hillside of sorts, thus the stairs taking you up into each new room. He only wanted 2 spaces for encounters, the rest was, I suppose, for some RP/Skill challenge stuff, so the library and the living quarters didn't have to be particularly large.
If you drop it into Maptools, Grid square size of 50 is what you're looking for.
I tried out a lot of things working on this map. I did a lot more with layer masks, tried some different things with bump maps and overlays, basically just refined the techniques I'd sort of been haphazardly combining to make maps into something more consistent.
The first has bodies at my friend's request, he loves him some corpses. The second foregoes the mangled deaders. I was going to add more set dressing type stuff, but his intent is to add the finishing touches in MapTools.

