Page 2 of 2 FirstFirst 12
Results 11 to 19 of 19

Thread: WIP Brigand's Cavern HQ

  1. #11
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,463

    Default

    Yah, those are much better i think.
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  2. #12
      jfrazierjr is offline
    Community Leader jfrazierjr's Avatar
    Join Date
    Oct 2007
    Location
    Apex, NC USA
    Posts
    2,963

    Post

    Quote Originally Posted by Turgenev View Post
    I switched the old fire pits for a new design (as suggested by Ascension). I also added a couple more barrels in Room 14 and a gate to the worg pen in Room 6 (wouldn't want the worgs to wander and eat one of the sleeping bandits ). I'm not 100% happy with the background behind the grid legend but I need something for the square to be visible. If I move it and the writing to the grass area, the square is visible but then the writing sort of disappears in the grass. I'll think this one over.
    How about combine it with the compass? I was thinking something like a white square containing the text, but with the compass showing the underlying texture through the shape.
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  3. #13
      Turgenev is offline
    Professional Artist Turgenev's Avatar
    Join Date
    Apr 2008
    Location
    Toronto, Canada
    Posts
    872

    Post

    That's an idea, Joe. I'll have to see if I can pull it off. In the mean time, I did a few more tweaks (nothing major - just stylistic changes to make the map fit my idea better).

    WIP Brigand's Cavern HQ-brigand_cavern5.png
    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

  4. #14
      Turgenev is offline
    Professional Artist Turgenev's Avatar
    Join Date
    Apr 2008
    Location
    Toronto, Canada
    Posts
    872

    Post

    I tried a few things with the grid info (1 square = 5' x 5') and then it hit me... change the text to white and it will stand out from the black cave walls fine. Doh! Why didn't I think of that sooner.

    I made several small tweaks to the map. I moved a part of the cave entrance over a bit to better hide it from prying eyes. Now the entrance will only be visible if the viewer is at the correct angle to the cave's entrance (perfect for brigands hiding out). I also added a blood splatter to the title to give it a bit of extra pizazz.

    WIP Brigand's Cavern HQ-brigand_cavern6.png

    Next on my agenda is to make a map of the area. Perhaps a Player's Handout showing the brigands HQ and various spots in the local terrain. I'm thinking this is a map that the players can find when they defeat some of the brigands who encounter the Players Characters during a raid. I'll probably throw a few twists into the adventure so the plot won't be so straight forward.
    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

  5. #15
      Phantos is offline
    Guild Member Gracious Donor
    Join Date
    Jan 2009
    Posts
    61

    Default

    Nice touches! You should give a version without room numbers, of course

  6. #16
      Gandwarf is offline
    Community Leader Gandwarf's Avatar
    Join Date
    Jun 2008
    Location
    Netherlands
    Posts
    3,025

    Default

    Yeah, nice map. You made some great improvements along the way.
    Looks a bit like a classic D&D map to me
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

  7. #17
      Turgenev is offline
    Professional Artist Turgenev's Avatar
    Join Date
    Apr 2008
    Location
    Toronto, Canada
    Posts
    872

    Default

    Thanks guys. To be honest, I was making this for my own AD&D campaign so I didn't think of doing one without room numbers but since you mentioned it, I'm sure I could whip one up.
    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

  8. #18
      Malazek is offline
    Guild Novice
    Join Date
    Jun 2009
    Posts
    7

    Default

    I like how the light seems to emenate from the fires; but why is the area immediately around the fire shadowed? Is that an automated effect? Perhaps adding the flame after you've added the light would get rid of that (you probably tried that already; I'm just pondering aloud). Anyway, cool map. I like it.

  9. #19
      Turgenev is offline
    Professional Artist Turgenev's Avatar
    Join Date
    Apr 2008
    Location
    Toronto, Canada
    Posts
    872

    Default

    I did the glowing ring of light on purpose because I liked how it looked. But I've been thinking about for a while now and do have some plans on changing it. The torches shouldn't have any rings at all and the fire pits' rings will be reduced. The shadow ring represents the shadow given by the rocks that surround the fire. The way the map is now, the distance of the shadow is way off.
    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

Page 2 of 2 FirstFirst 12

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •