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Thread: cities on interior of casme in 3d

  1. #11
      spiderfate is offline
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    Post cities on interior of casme

    please do, i m running out of ideas and could use the help

  2. #12
      Talroth is offline
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    Personally I think it would be more effective if you drew it as if you had picked up the entire bit of earth that the cavern was in, cut it lengthwise, and spread it open like a book.

  3. #13
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    Well, I can't quite achieve what I can ~almost~ see in my head...

    But It ends up involving the rear walls of the cavern (and sometimes the close ones perhaps) of being shown on the map.

    Here's a screen grab of my brief experiment...not quite right, but I thought I'd share it anyway.
    Attached Thumbnails Attached Thumbnails cities on interior of casme in 3d-untitled-1.jpg  

  4. #14
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    Quote Originally Posted by Talroth View Post
    Personally I think it would be more effective if you drew it as if you had picked up the entire bit of earth that the cavern was in, cut it lengthwise, and spread it open like a book.
    I think this is the right approach. What you're basically doing is trying to map a city that's wrapped around a tube, right (the chasm), so instead of cutting it into slices and giving a top view of each slice (that's really complicated to mentally reassemble), you can cut it open on one side and unroll it, so you have a nice flattish surface: the rectangle bounded by the edges of the cut, the surface, and the sea.

  5. #15
      jfrazierjr is offline
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    Another option is to cut down the center and reorient on a 90 degree angle line relative to each other.
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  6. #16
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    The downside of splitting it is that you lose the sense (ok - I lose it) of what is is across from what.

  7. #17
      spiderfate is offline
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    Post cities on interior of casm

    Quote Originally Posted by guyanonymous View Post
    Well, I can't quite achieve what I can ~almost~ see in my head...

    But It ends up involving the rear walls of the cavern (and sometimes the close ones perhaps) of being shown on the map.

    Here's a screen grab of my brief experiment...not quite right, but I thought I'd share it anyway.
    it needs some twicking but looks good.

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