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Thread: Cave Hideout

  1. #1
      Xyll is offline
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    Post Cave Hideout

    So this is a small cave hideout that I made with Gimp and various items from variable sites. So tell me what you think.

    Cave Hideout-cave.jpg

    any advice on what i can change to make it better?

  2. #2
    Community Leader Facebook Connected Steel General's Avatar
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    Nice little map, but the texture you used for the 'mountain/hill' is tiling very badly.
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

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  3. #3
    Guild Adept icosahedron's Avatar
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    A different rock texture and at least one escape route. Those two fires will fill the place with smoke pdq. The function of the outer chamber is not clear.
    Nice map though.
    Last edited by icosahedron; 09-18-2009 at 05:47 AM.
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  4. #4
      Xyll is offline
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    Post

    Added rock texture that i think makes it look better and added cracks for vents.

    You could have an escape route through the pool if you wanted but I really did not plan to add one. The entrance is for the guards to stand watch. I decided not to but a fire pit their because that would give away the cave location at night. So the will post a guard but have no light. The rocks are for sitting on during guard duty. I could add more to that room but maybe i will if anyone has any ideas. Thanks for the advice.


    Cave Hideout-cavewgrid.jpg

  5. #5
      Xyll is offline
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    This is a revised version with more rooms added what do you think or is their anything that can be improved on?

    I added a room for a guard to stand watch.
    A room with hay on the floor that can be used for animals or prisoners
    Also I made the water flow off the map to allow for an escape route if desired.

    Cave Hideout-cave2-mod.png

  6. #6
    Community Leader Facebook Connected Steel General's Avatar
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    Coming along quite nicely...keep up the good work.
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



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