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Thread: Features of good dungeon tiles?

  1. #1
      aramis is offline
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    Post Features of good dungeon tiles?

    Hi. I am looking for advice on making dungeon tiles. What features would you like to see in a good set of dungeon tiles? What are the things you don't like about bad dungeon tiles?

    Thanks.

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      waldronate is offline
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    I like a nice hard surface that's water resistant. If possible, a little bit of flex and a nice back to help with adherence to the mortar bed. I really would avoid soft, brittle, and porous tiles like travertine if possible.

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      rogerbacon is offline
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    Quote Originally Posted by aramis View Post
    Hi. I am looking for advice on making dungeon tiles. What features would you like to see in a good set of dungeon tiles? What are the things you don't like about bad dungeon tiles?

    Thanks.
    I think tiles should be as generic as possible. I'm looking for pieces like 4x1 hallways, 3x3 rooms and other pieces that I can drag onto a virtual tabletop to create a dungeon on the fly. I used to have a set of those tiles on my last hard drive, pre-crash, but I can't seem to find them anywhere now.

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      torstan is offline
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    Are these for physical dungeon tiles or tiles for a vtt? That will certainly change the things people look for.

    Roger - check out the vtt forum here. I've got a set of Dungeon tiles that are CC licensed if they are useful for you. What vtt are you using?
    Fantasy Map Blog | My food illustration
    Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.

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