The way I do it is I make my Walls, not as 1' or 2' thick lines, but rather I draw them all out as 0' thick lines, and then I multiply them into a single polygon. Thus I don't have the issue with the 'overlap' unless I specifically want it to.
As an example of some old Dungeon Tiles i did way back when, see this thread:
AUGUST CHALLENGE: Neon's Dungeon Tiles



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