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ooh very dark... i liek. hope to see you take this further.
My Maps|
My Tuts
"Don't be too impressed with yourself... your enemies will be far more devious than a melon"
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Any suggestions as to what I can add, or where I can take it further? I was thinking of throwing in some stalagmites and such, but for objects, there isn't much beyond that. There are certainly touchups I would need to do, but suggestions would be quite welcome!
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I'd lighten it up just so that we can see the hallways and such easier. Layer of white set to soft light then reduce opacity to taste.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
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to me it seems very... empty. Some torches on the walls would lighten it up, while retaining the dark mood. With these kind of things, I'm used to seeing a large central room, just to give the map some focus. Perhaps it could be a meeting place for some secret society made up of patrons/ innkeeper etc. , or a cellar where the ale is kept in secrecy.
but if you cant change the layout of the tunnels, then the torches would be a nice addition.
My Maps|
My Tuts
"Don't be too impressed with yourself... your enemies will be far more devious than a melon"
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I will look into adding a few things. I am making most of the assets from scratch, so I don't have any torches etc made. Part of this is for a class, so I am a bit limited to what I can use as I have to create all the content myself. I will update as I get more things made up. As for not having a central area... I sorta wanted this to be a bit maze like, and be more a natural formation with no point of focus. Not sure if I accomplished that or not, but this is why we practice
Thanks for the input. It is certainly much appriciated.
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