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Thread: Garnok Region - Dwarven city and other locales

  1. #11
      DevinNight is offline
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    This is going to be a massive map. Looking forward to seeing it grow. Nice job.

  2. #12
      jfrazierjr is offline
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    Thanks everyone. After adding a few ledges to the Dark Sea as well as adding a city in the lower left corner looking out on the Sea, I think my next 2 items up for grab are to add some semblance of cavern ceilings (along with stalactites) in a few places, especially over the two water bodies. Second, I was thinking of mapping out the Western Gate and it's tunnel leading to the main city in the center. I was thinking along the lines of some mountains fading in from right to left as well as perhaps some vegetation and a gate tower to the west of the city in the center. Not sure about the last one yet.. will have to play with it to see if I can get a nice style blending upper world elements with below ground elements.
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  3. #13
      jfrazierjr is offline
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    Ok... so another update. I added the way to the surface (which is currently closed off). I wanted to make it feel like the surface is hazy and indistinct, so I blurred the elements the further down the road people get from the city to the exit. Not quite sure if I like that or not, but I have the road, mountains, and grass on a separate layer in case I decide to remove them later.
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  4. #14
      Djekspek is offline
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    that's looking pretty cool so far JFrazierJr! It also looks like a huge undertaking so I hope you can keep the spirit to finish it. When I get desperate when I zoom out my own work and see all the work that needs to be done I start a little mantra: grab another little piece, dont think about the whole map and just start drawing... well, it helps me .. anyway, looking forward seeing this progress. cheers!
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  5. #15
      jfrazierjr is offline
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    Another small update. Just added a few hills to the upperworld and a bit more shading work.
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  6. #16
      torstan is offline
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    Looking good. I think it's pretty clear that the route from the mountains into the undercity is below ground. One alternative possibility is to use a stylised line to represent routes between locations? So perhaps a dotted line for an underground road, a dashed line for a road above ground? That way you avoid any issues of scale and can draw the locations that are connected at any scale that you need to use to make them clear.
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